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Presenting the Project Model

BIM for Architecture, Engineering, and Construction Curriculum

Exercise 5.4.1: Using Model Images to Enhance Communication

In this exercise, students will learn how to:

  • Manipulate viewpoints to highlight and better communicate problems that require resolution.
  • Increase the realism of an image by adding material textures, lights, content, and backgrounds.
Figure 5.4.1 - Enhancing a viewpoint to better communicate a conflict requiring resolution

Video Tutorial

Student Exercise

Download Unit5_Lesson4_Exercise1_Start.zip: Imperial or Metric
Navisworks Manage 
  • Create a viewpoint that highlights the conflicts between the concrete beams and the exposed oval duct HVAC system in the ceiling space of Level 1. Try making the lighting fixtures transparent to reduce clutter in the view.
  • Duplicate a viewpoint from that same camera angle and fine-tune the appearance to highlight the clearance problems that existing between the lighting fixtures and the exposed oval duct HVAC system. Try making the beams transparent and hiding any elements that obstruct the view.
  • Create an exterior rendering of the composite model testing different material finishes on the architectural shell of the building. Use a natural sky as the background for the image.

 

Figure 5.4.2 - Rendered preview of the interior of retail space on Level 1

Exercise 5.4.2: Creating Animations

In this exercise, students will learn how to:

  • Record a real-time walk-through of the project using different effects and perspectives.
  • Program simple object animations to heighten the model interactivity.
  • Associate object animations with events that can be triggered by the user navigation.
  • Create scripts that play animations during the course of a real-time walk-through.
Figure 5.4.3 - Animating door objects to open and close

Video Tutorial

Student Exercise

Download Unit5_Lesson4_Exercise2_Start.zip: Imperial or Metric
Navisworks Manage 
  • Create a real-time walk-through that starts at the exterior of the building; walks around and passes through the front entry doors; looks around the lobby; and stops in front of the elevator shaft.
  • End the animation on a viewpoint with redline tags and comments regarding the design.
  • Create an object animation that opens and closes the front door of the building.
  • Script the animation to be triggered when a reviewer navigates through a hotspot with a 3-foot (0.91 m) radius from the center of the door, then rerecord the walk-through, triggering the door animation as you pass through the front door.
  • Export the animation to an AVI file, being careful to choose a resolution so that it is easily uploaded to the web.

Figure 5.4.4 -  Real-time walk-through animation with object animation incorporated