Hui Yi Koh

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I chose to map this image from the animated film Spirited Away to the surface of my shelter, as shown above. The shelter’s roof should evoke a sense of calm and tranquility.

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(Image Source: https://wallpapercave.com/wp/1BnuHUu.jpg)

Step 1 – Apply Adaptive Panels to the Surface of Your Shelter from Module 3

In my previous assignment, I had already subdivided the surface into a UV grid, hence I simply modified those nodes to show the UV grid axis for the adaptive panels. The U axis was the length-wise axis and the V axis was the depth-wise axis. I retained the same script used to create the adaptive panels in the previous assignment.

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Step 2 – Map the Colors from an Image File to the Adaptive Panels

Next, groups of nodes were created to load the image file and test the image mapping.

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Step 3 – Provide the Ability to Mirror or Flip the Image as Desired

I added options for users to choose between flipping the image vertically, horizontally, and in both directions. Users could select the option they preferred by typing in the corresponding number on the code block.

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Step 4 – Adjust the Thicknesses of the Adaptive Panels to Create an Embossed or Debossed Effect

Finally, I also completed the 3-unit task to allow adjustment of the panels to create an embossed or debossed effect. This did not work so well for my structure as it already had curvature to the surface - a debossed effect resulted in panels that receded into the shelter. I decided to stick with an embossed effect, but not allow the height to exceed 2. At greater heights, the panels interfered with each other.

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