What types of building information are best portrayed in 3D views?
- Which stakeholders require 2D views, and why?
3D visuals allow the designer to construct lived in scenes full of individuals walking around. Providing not only a sense of scale and realism, but communicates a sense of how the building would be inhabited by individuals and thus creates familiarity with stakeholders. This is especially useful for marketing the design. On the other hand, more technical professions such as facilities engineers, would benefit from 2D schematics that facilitate efficient communication of necessary and standardized information that could translate from previous projects.
Give examples of how the building information for a specific location in the project needs to be filtered for different audiences and purposes?
Say you were talking about a geothermal energy heater, talking about the energy heater to a building manager that is interested in saving money, you will want to focus on the long term energy savings and put that in terms of dollars. You may also want to put together a pitch, something that would allow for the building to be made more marketable. Environmentalists may want carbon credits/offset calculations. Prospective tenants may have more general information requirements, e.g pros and cons versus natural gas heaters, how to operate the machine and pre-existing user’s experiences with it.
Should your design ideas always be conveyed through photorealistic renders?
- How does the level of detail in the rendering and its presentation affect the perception of stakeholders reviewing your design?
Name some applications where viewing the building and model information in virtual reality or augmented reality would be most beneficial?
- Are there advantages to using a C.A.V.E as a virtual environment versus VR headsets?
VR Models can help to communicate information with less required prerequisite knowledge, enabling customers without technical backgrounds to better engage and for specialists outside the field to contribute to and evaluate designs. CAVE includes motion tracking whereas VR may nor may not include adequate tracking, unlike VR, CAVE functions more like AR giving indivuals a better sense of their surroundings.