What types of building information are best portrayed in 3D views?
- Which stakeholders require 2D views, and why?
3D views are best for visualizing spatial relationships, structural coordination, and the overall form of a building, helping stakeholders clearly understand how systems fit together. 2D views, on the other hand, are essential for conveying precise measurements, details, and construction documentation. Engineers, contractors, fabricators, and permitting authorities rely on 2D drawings for accuracy, compliance, and execution in the field.
Give examples of how the building information for a specific location in the project needs to be filtered for different audiences and purposes?
For a structural beam location, a designer may view analytical data like load paths and member sizes, while a contractor needs connection details and installation clearances. A fabricator requires cut lengths, weld types, and bolt specifications, whereas a client may only need a 3D visualization showing how the beam fits within the finished space. Each audience sees the same location differently, filtered to match their role and purpose.
Should your design ideas always be conveyed through photorealistic renders?
- How does the level of detail in the rendering and its presentation affect the perception of stakeholders reviewing your design?
- Design ideas should not always be conveyed through photorealistic renders, as these can distract from core concepts or imply a level of finality too early in the design process. Simpler diagrams or conceptual visuals are often better for communicating form, function, or intent. Highly detailed, realistic renderings can impress stakeholders but may also create unrealistic expectations about materials, lighting, or finishes, influencing perceptions before key decisions are finalized.
Name some applications where viewing the building and model information in virtual reality or augmented reality would be most beneficial?
- Are there advantages to using a C.A.V.E as a virtual environment versus VR headsets?