Testing 1st Prototype

Link to Student
Journal Entry For
Testing Session 1
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Prototype Research Question: How do you sell the appeal of Starbucks to those who don’t go/like Starbucks beforehand?

CCP/PoV: A student that is having a bad day (ie. because of a test, some failure, or generally just feeling low)

  • Athlete - Pet owner
  • Going to Starbucks to treat themself

Questions after the product immersion:

1) How do feel now that you’ve spun the wheel?

2) Do you like the variety of rewards?

3) Would you go back to Starbucks after this experience?

Responses:

  • For the rewards, you could save it for the next person if you don’t necessarily need or want it
  • 2 people interviewees suggested: Possibly know what rewards (intended to be cool/necessity/marketing appeal?) that the customer is able to get before spinning, for extra excitement/anticipation but no intended surprises
  • Some people may abuse this game system
  • Some may want to collect every single reward there is for that month
  • How can Starbucks finance/store/provide these rewards for the program? Membership-exclusive or customer-exclusive? Is the process sustainable & cost-effective for Starbucks?
  • Gift cards are almost universal gifts
  • Feel-good aftereffect (credit system application, verbal compliments from the barista)
  • Location-specific (Where should the wheel be placed? Would it become a nuisance to see?)
  • Spin is too sophisticated, unnatural to spin
  • How could I enhance the anticipatory/looking forward feeling for the customer? It is a luck-based game.
  • Reduce as much waste as possible.