What types of building information are best portrayed in 3D views?
- Which stakeholders require 2D views, and why?
A sense of the space as its actually to be inhabited is best communicated through 3D views. These are primarily for the benefit of the client, but could be possibly used by other stakeholders. However, for stakeholders such as other architects, contractors, and inspectors, 2D views tend to be more customizable and exact, and these stakeholders have the ability to read these views well.
Give examples of how the building information for a specific location in the project needs to be filtered for different audiences and purposes?
Clients may not be interested in the exact specifications of components like windows or doors, or the exact plans for organizing plumbing or electrical work. In fact, this information might be distracting for those stakeholders. However, this information is essential for contractors who are to actually build according to those plans. These stakeholders may also not be interested in information about things like furniture placement, as well.
Should your design ideas always be conveyed through photorealistic renders?
- How does the level of detail in the rendering and its presentation affect the perception of stakeholders reviewing your design?
These views do not always convey all of the information about a building. For example, the circulation on a single floor may be better conveyed by a floor plan, while vertical relationships in the building may be better conveyed by a section. In fact, renders are mostly good for getting an idea of what the building looks like from a certain perspective, not understanding the entire building’s design. Even exteriors may be better shown using an elevation, since they show the entire exterior without being distorted by perspective. This would be important in, say, a tall building design.
Name some applications where viewing the building and model information in virtual reality or augmented reality would be most beneficial?
- Are there advantages to using a C.A.V.E as a virtual environment versus VR headsets?