Rise and Shine
Part 1:
Part 2:
Modeling Approach:
For the part 1, firstly I drew an arc and then translated it in the Z-axis direction to connect with another arc to form the required surface. Next, I divided this surface into panels by calculating the number of panels along the v and u vectors, based on the length and height of the surface divided by the length and height of each panel. Then, I imported an image to place on the surface, checked if it was positioned as desired, and adjusted it by transposing the image data or flipping the image vertically or horizontally to ensure it was distributed on the surface as intended. Finally, the process was completed. In Part 2, the approach is quite similar to Part 1. The difference lies in the first step, where I constructed an S-shaped surface using the sine function for design. Another distinction is in the final step, where I needed to adjust the height of each panel on the solid body according to the brightness of different panel colors, creating a three-dimensional sensory wall effect.
Parameters that can be used to flex and dynamically change the structure:
Part 1:
- the arc’s radius
- the arc’s starting angle
- the arc’s ending angle
- the height of the wall
- the size of panels
- the size of panels
- the direction of image
Part 2:
- the length of the wall
- the height of the wall
- the number of waves in the wall
- the amplitude of the waves in the wall
- the number of panels
- the size of panels
- the direction of image