Chuting Sun

  • For 2 or More Units: Rise and Shine
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In the first part, I used two methods to draw arc, in which its radius, angle and height can be adjusted. I reproduced it step by step based on what the teacher said. It is worth noting that the thickness range of the bricks will affect the aesthetics, and the number of panels is related to the clarity of the picture. When the number of my panels is large, the cartoon image I choose will be clearer. In the second part, I used the node of math.sin to realize the s-shaped distribution of points, thereby generating an s-shaped curve. I've tried many methods, and each method has different problems to deal with. In this part, it should be noted that the width and length of the wall should be as large as possible to better display the picture when the size of each panel is fixed. Pay great attention to the selection of numerical values, otherwise the visibility of the S-curve will be reduced.

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  • For 3 or More Units: Gonna Need Shades
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In stage2, it is worth noting that we must have a sufficient and comprehensive understanding of the settings of sun.setting. For example, the connection between remap and setparameterbyname nodes is very important. This is where I ran into a problem. And we can't forget to open the sun's orbit in Revit. I didn't open it at the beginning. The height of the two floors and the number of panels can be adjusted.

  • For 4 Units: Shield Your Eyes
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Stage3 and Stage2 need to pay attention to the same points: the application of remap and setparameterbyname nodes. Convert the vector into a list of the angles we need. Since the sides of each pentagon are generated separately, when selecting the number of panels, we must pay attention to the number not being too large, which will result in too many panels. In stage3, the side length, radius and height of the pentagon can be adjusted.