Dragon Shelter

Image of My Model

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Description

Step1: Define UV grid and map it to my surface in Module 3. Then arrange points into groups by using the "Quads from Rectangular Grid " and place adaptive panels using groups of points. Here U, V is adjustable.

Step 2: Get image from file and then test image mapping. I also add a transpose node here to make the mapping accurately. Finally, override element color.

Step 3: Add mirror effect by using Boolean node and If node. Here I use the combination of transposition and reverse. Add the flip effect by using "Element.SetParameterByName".

Step 4: Sample the color brightness and Remap them to [1, 10].

Step 5: Add embossed and debossed effect. To create an embossed effect, I start with a standard panel thickness and compute a reduction to subtract from that thickness. To create a debossed effect I start with a standard thickness and add to the thickness based on the brightness value. Also, I use Boolean nodes and If node to give users more choices.