Link to Student
Journal Entry For
Module 2 - Ripples on a Pond
Final Model Results
![image](https://www.notion.so/image/https%3A%2F%2Fs3-us-west-2.amazonaws.com%2Fsecure.notion-static.com%2Fbe4249d3-1594-4604-914e-4adcc6426f08%2FUntitled.png?id=bfe14bab-9cd3-419e-937c-380f5e061298&table=block)
Modeling Approach
My modeling approach focused on 4 key elements:
- Creating a rectangular grid of points with two input categories
- Number of points for each x and y
- Spacing between each x and y value
- Creating an attractor point with number sliders to control the location in the x-y plane
- Creating Sine Wave Attractor Logic
- With toggles for the base offset, amplification, and number of waves
- Create a distnace factor to diminish the waves as distance increases. I originally divided the height offset by just the distance, but this yielded too much of a dropoff that did not seem like realistic ripples. So I changed this to divide the distance by 25 so that there still is a diminishing factor, just not as dramatic.
- Creating Cylinders with Dynamic Heights based on the Sine Wave Attractor Logic
- Dynamo Elements to start (using Cylinder.ByPointsRadius)
- Revit Cylinder Mass Elements to complete (using the FamilyInstance.ByPoint)
![image](https://www.notion.so/image/https%3A%2F%2Fs3-us-west-2.amazonaws.com%2Fsecure.notion-static.com%2F3daaabe6-1594-4357-a74b-152093301145%2FUntitled.png?id=0fcf0c8c-c416-42e1-8428-629c6e4190d7&table=block)
Model Results with Stagnant Sine Wave Attractor Logic (2 unit base)
![image](https://www.notion.so/image/https%3A%2F%2Fs3-us-west-2.amazonaws.com%2Fsecure.notion-static.com%2Fc085d117-bb53-4f50-9f30-9212b28dde1b%2FUntitled.png?id=08a23d54-d52f-4b60-8bec-e90398c95e1d&table=block)
Model Geometry with Diminishing Ripples (3 Units)
![image](https://www.notion.so/image/https%3A%2F%2Fs3-us-west-2.amazonaws.com%2Fsecure.notion-static.com%2Fbe4249d3-1594-4604-914e-4adcc6426f08%2FUntitled.png?id=806c42fc-072c-426c-8e31-8832d6e80b74&table=block)