Sebastian Madrigal - Module 2

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Module 2 - Ripples on a Pond

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Note the increase in height in spaces where the two resulting pebble waves overlap.
Note the increase in height in spaces where the two resulting pebble waves overlap.

My initial approach to assigning the various cylinder heights involved assigning a list of determined z values (after distances and wave factor sliders were determined) to the x and y coordinates derived earlier. However, I was unable to align the lists with this CylinderbyPointsRadius approach, and I instead resorted to creating Family Instances of the cylinders at each point. I accompanied this with a radius (constant) and a height parameter (used distance & sin wave results) to vary the sizes of each cylinder present.

When accounting for a second pebble, I kept a constant Base Offset (i.e. water level) which was adjusted to avoid negative height outcomes assuming amplitude limits of 0—>150. I assumed that the waves caused by the dropped pebbles were additive, so I combined them and submitted this new height outcome to the cylinder element’s height parameter. This—in addition to a customizable dampener—allows for greater modeling flexibility. (imagine for different viscosities, different pebbles masses, etc.)

My laptop was struggling with this 40x40 cylinder grid, but I managed to include a precast concrete texture to help with visibility and depth perception.