Angelina Lee

WALK IN THE PARK

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  1. created a rectangular grid with cuboids at placement points. The step sizes in x and y are the same (square platforms), but code is set up to be able to allow it to be longer rectangular shapes dependent on park’s programing
  2. created and positioned an attractor point outside of the grid (aesthetic decision)
  3. varied lengths of cuboids in sinusoidal pattern dependent on distance to attractor point
  4. shifted cuboids in z-direction such that they have the same base elevation at z = 0

ELIMINATE THE ECHO

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  1. created a rectangular grid positioned at 12’ high with cylinders at placement points. Here (see above image), I set both grid length and width parameters as the same value to be a square recording studio
  2. created and positioned an attractor point
  3. varied lengths of cylinders in sinusoidal pattern dependent on distance to attractor point
  4. hid all temporary features in timeline and rendered model

HAPPY FACADE (or one of Gru’s minions being sneaky)

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  1. opened and experimented with provided Revit and Dynamo files
  2. created, positioned, and integrated two attractor points into existing files
  3. further adjusted parameters to produce final product (see image above)

Overall, I had the most difficulty developing the intuition to predict what changing all the parameters would do, aka a lot of trial and error. Process was getting easier as I finished each project, especially once I became more familiar with naming conventions and keyboard shortcuts. There were some accidental mouse clicks that caused some nodes to change values/drop down selections, and some of which I hadn’t even known I caused. There was one especially that took a while to debug in the third project where it switched from “Round Opening Resizable” to a different family, and I couldn’t figure out why the “Diameter” element couldn’t be found until I started over again.