WALK IN THE PARK
- created a rectangular grid with cuboids at placement points. The step sizes in x and y are the same (square platforms), but code is set up to be able to allow it to be longer rectangular shapes dependent on park’s programing
- created and positioned an attractor point outside of the grid (aesthetic decision)
- varied lengths of cuboids in sinusoidal pattern dependent on distance to attractor point
- shifted cuboids in z-direction such that they have the same base elevation at z = 0
ELIMINATE THE ECHO
- created a rectangular grid positioned at 12’ high with cylinders at placement points. Here (see above image), I set both grid length and width parameters as the same value to be a square recording studio
- created and positioned an attractor point
- varied lengths of cylinders in sinusoidal pattern dependent on distance to attractor point
- hid all temporary features in timeline and rendered model
HAPPY FACADE (or one of Gru’s minions being sneaky)
- opened and experimented with provided Revit and Dynamo files
- created, positioned, and integrated two attractor points into existing files
- further adjusted parameters to produce final product (see image above)
Overall, I had the most difficulty developing the intuition to predict what changing all the parameters would do, aka a lot of trial and error. Process was getting easier as I finished each project, especially once I became more familiar with naming conventions and keyboard shortcuts. There were some accidental mouse clicks that caused some nodes to change values/drop down selections, and some of which I hadn’t even known I caused. There was one especially that took a while to debug in the third project where it switched from “Round Opening Resizable” to a different family, and I couldn’t figure out why the “Diameter” element couldn’t be found until I started over again.