Walk in the Park
Eliminate the Echo
I have never worked with either of these softwares, but I have worked a little with parametric nodes in Houdini, a 3D procedural software that I used for an animation and physical simulations class. A lot of the time spent on this project was spent learning how to work in these two environments and understand what nodes I should be using.
To talk about the design of the first model, specifically after I set up the initial requirements for the assignment, I wanted to keep comfort in mind and that this was going to be a communal space. Because of these two things, I wanted larger blocks with not a ton of height in between, meaning the slopes should be gentle. The larger blocks would give more space for people to sit together comfortably and on an equal level without having as much vertical height differences. The gentle sloping would be so that it’s more possible for a ton of people to be in the space together and hopefully more accessible to those that might have difficulty going up stairs. I think The outer curve of the left side of the model could also serve as a place for an audience to sit while the hill on the right could be some form of a stage.
For the second model, I have less of a design idea around the form and structure of my model, but I think the red of the cylinders reminded me of a bullseye or target sign. For this reason, I chose to put the attractor point in the middle of the grid with the waves undulating radially outward. In terms of physical properties, I’m not sure if this is the most effective sound damping shape, but I think it may be ok. I also want to note that because this will be on the ceiling, I wanted to make sure that the height of these cylinders weren’t too tall, so I made sure not to go overboard with the base height and amplitude values in the sliders.