Magdalena Ohstrom

A Walk in the Park

The park that will give you ridiculous calves:


The modeling approach was to define a 2D space, then build parametrically in the Z-direction, like in Eliminate the Echo. The sine wave defines the heights of the cuboids, which depending on the attractor point makes each rendering super unique.

Eliminate the Echo


The approach for this was very similar, except working from an elevated plane & down. The cylinders’ reaction to the sine wave number and amplitude creates a different space. Using Grasshopper was much simpler compared to Dynamo, in my opinion.