Link to Student
Journal Entry For
Module 2 - Laws of Attraction
A Walk in the Park
The park that will give you ridiculous calves:
The modeling approach was to define a 2D space, then build parametrically in the Z-direction, like in Eliminate the Echo. The sine wave defines the heights of the cuboids, which depending on the attractor point makes each rendering super unique.
Eliminate the Echo
![image](/_next/image?url=https%3A%2F%2Fassets.super.so%2F5be1215f-2de6-4f04-a395-bd454f62e3c4%2Fimages%2Fb6dcd2cc-ac93-4e0e-806d-db90e85d8059%2FScreenshot_2024-04-15_at_10.52.39_PM.png&w=3840&q=90)
The approach for this was very similar, except working from an elevated plane & down. The cylinders’ reaction to the sine wave number and amplitude creates a different space. Using Grasshopper was much simpler compared to Dynamo, in my opinion.
Link to Module 2 files: https://acc.autodesk.com/docs/files/projects/8c5c6f0e-77ad-475c-b808-18ff440afe0a?folderUrn=urn%3Aadsk.wipprod%3Afs.folder%3Aco.AMNh2ygTRgO8ABNKb3qFsg&viewModel=detail&moduleId=folders