Magdalena Ohstrom

A Walk in the Park

The park that will give you ridiculous calves:

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The modeling approach was to define a 2D space, then build parametrically in the Z-direction, like in Eliminate the Echo. The sine wave defines the heights of the cuboids, which depending on the attractor point makes each rendering super unique.

Eliminate the Echo

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The approach for this was very similar, except working from an elevated plane & down. The cylinders’ reaction to the sine wave number and amplitude creates a different space. Using Grasshopper was much simpler compared to Dynamo, in my opinion.