Heads UP
Sorry, I’m not sure why my Revit file only saved with a floor plan view, but I did my best to take photos from my screen to show how it would look.
A few sentences describing your modeling approach
I wanted to keep my approach very simple, so I designed my structure with a wave-like curve that slopes downward. The first thing I did was create tubes with a long overhang to give the impression of a descending shape. I used four tubes—any more made the design feel too tight and cluttered, and any fewer made it look incomplete. I broke up my number sliders into four sections: Platform Length controlled the X-coordinate, Shelter Height adjusted the Z-coordinate, and Shelter Overhang managed the Y-coordinate. This setup allowed me to fine-tune the overall shape to achieve the look I wanted.For my panels, they didn’t fully connect with the curve of the tube, but I liked the separate feeling between the two elements—it still provides shelter for the user. For Stage 2, I wanted to make some big changes, so I added amplitude and frequency and connected them to the X and Y inputs of Geometry.Translate, since nothing was previously connected there. To be honest, I was just experimenting to see what would happen. The bus stop completely changed—it's hard to see in the picture I took, but the plane became slanted, and the overhang now has a curved shape. This ties back to my original wave concept; it feels like the end of a wave right before it crashes, which creates a cool and dynamic experience for the user.
- A brief description of your design outlining the parameters that can be used to flex and dynamically change your structure
Platform Length controlled the X-coordinate, Shelter Height adjusted the Z-coordinate, and Shelter Overhang managed the Y-coordinate. With these you can adjust the height, width and overhang. For Stage two to add more to the flex you can adjust the Amp and freq to give you very different curve shape.
Stage 1
Stage 2