Huilan Huang

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Walk in the Park → image of the Dynamo geometry

Walk in the Park Modeling Approach: I began by watching the Revit/Dynamo videos in Canvas and the kick-off videos for module 2 to familiarize myself with the software. Then, I followed the steps in the Notion assignment page to set up my geometry. Finally, I played around with the parameters until I got the desired shape for my park. The parameters I ended up using were: (50,10) as the attractor coordinates, wave base height of 20, wave amplitude of 15, 1 wave, and cube width and length of 15. Since this is a park design, I wanted there to be a mix of higher and lower cubes so there can be multiple uses for the space.

Steps:

  1. Create a 200’ x 200’ rectangular grid of points. Place cuboids at each of the points on the grid.
  2. Create an attractor point to represent the center of the sine wave ripple effect.
  3. Set the height of each cuboid based on the distance between the grid point and the location of the attractor point.
  4. Move the cuboids up as needed to have the same base elevation.
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Eliminate the Echo → image from Rhino (side view)

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Eliminate the Echo → image from Rhino (view from the bottom looking up)

Eliminate the Echo Modeling Approach: For this assignment, I began by watching the Grasshopper example videos on Notion/Canvas for module 2 to familiarize myself with the software. Then, I followed the steps in the Notion assignment page to create my model. Once my cylinders and attractor point were working properly, I adjusted the parameters to make a pattern that I liked for the ceiling. The final parameters I ended up using were: (15,15) as the coordinates of the attractor point, 2 waves, base height of 10, amplitude of 7.5, size of 3, “extends” of 10, and length of 0.4.

Steps:

  1. Create rectangular grid of cylinders, move them up to the ceiling level.
  2. Create the attractor point.
  3. Set the height of the cylinder, which is determined by the distance between the grid point and the location of the attractor point. Simulate the sine wave ripple effect.
  4. Hide the cylinders that are above the base plane (at z = 0)