Abhishek Vijayan

RISE AND SHINE

PART 1

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For this part of the project, I used Dynamo to model an arc-shaped wall surface that can be dynamically adjusted using sliders for radius, start angle, end angle, and wall height. I created the base arc and extruded it vertically to generate the curved surface. To panelize the wall, I used a formula based on arc length and wall height to calculate the number of divisions in the U and V directions, ensuring the panels stayed close to square. I applied the Rect Seamless Panel - 4pt adaptive family to each subdivided surface cell to form the wall panels. To colorize the panels, I placed an image in the working folder and sampled the image pixel data using the same U and V resolution as the panel grid, allowing a one-to-one color mapping. The sampled colors were then mapped to the adaptive panels, creating a visual representation of the image on the wall. The design can be flexed using the radius, angles, and height parameters, allowing for different arc shapes and resolutions that respond to input changes.

For the image input, I used the Mona Lisa painting to colorize the wall panels. This iconic artwork was chosen to showcase how a detailed and recognizable image can be translated into a grid of colored panels, creating a pixelated effect that retains the essence of the original. By sampling the painting’s pixel colors and mapping them directly to the adaptive panels, the wall surface transforms into a digital mosaic of the Mona Lisa. The use of a well-known image helped highlight the effectiveness of the image mapping process and the artistic potential of combining architectural geometry with visual data.

PART 2

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For Part 2 of the project, I used Dynamo to create a serpentine (S-shaped) wall by defining parameters for wall length, height, number of waves, and wave amplitude. A base line was drawn using the specified length, and a sine function was applied to generate a wavy curve. This curve was then extruded vertically to form the 3D wall surface. The surface was panelized using the Panel.PanelQuad component, and I calculated the u and v divisions based on a target panel size of approximately 4 inches by 8 inches, maintaining a consistent “brick-like” appearance regardless of wall dimensions. I applied the Rect Seamless Panel - 4pt adaptive family to each panel cell in Revit.

To drive the height variation of the panels, I used an image of Earth placed in the project folder. The image data was sampled using the same panel grid resolution to ensure a direct one-to-one correspondence. I then used the Color.Brightness node to convert each color into a brightness value, which was remapped to a range of heights from 4 inches to 36 inches, allowing the panels to extrude outward based on the lightness of the corresponding pixels. This created a visually engaging surface that mimics the form of a digital topography. The design remains flexible through sliders controlling the wall’s length, height, wave frequency, and amplitude, offering a dynamic tool for spatial and visual experimentation.

The model includes several parameters that allow for full flexibility and customization of both parts of the design. For Part 1, the adjustable parameters include the start angle, end angle, and radius of the arc, which define the curvature of the wall. Additionally, users can control the number of panels in the vertical direction to adjust the resolution of the pixelated surface, and flip options are provided to control the orientation of the image mapping. For Part 2, the key parameters include the length of the wall, the number of curves (waves) that define the serpentine shape, and the amplitude of those waves. Like Part 1, this section also includes flip options to allow for changes in the direction or layout of the panel mapping. These parameters make it easy to explore a wide range of geometric and visual outcomes.