Rise and Shine:
Modeling Approach: I wanted to create an image wall that can curve in multiple directions and display a number of images. I began by creating my image wall by extruding a sin curve and panelizing that extrusion, then importing my images and remapping the wall panel colors to match the pixels in the image. I then traced my steps to create the arc-wall for step one, which is shown below displaying a raccoon riding a bike. My main goal was to have the image span the entire size of the wall, rather than have the image tiled on the way, which was the result I was originally getting.
Parameters: The parameters that can be changed include the length of the curve, the height of the wall, the number of panels, and the images, which can be switched between or replaced. In part 2, when I switched to a sin wave shape, the parameters expanded to include the amplitude and number of waves, as well as the range of depths of the extruding panels.
I struggled the most to make the individual panels remain square while flexing the dimensions of the wall and the panel size, but was able to fix it by setting the number of horizontal panels based on the wall's aspect ratio, using a formula that divided the wall length by the vertical panel size to keep all panels square as the wall dimensions or panel count changed.
Gonna Need Shades:
Modeling Approach: I wanted to create a two-story building with a larger upper floor and a narrower lower floor with adaptive panels that respond to the sun’s position by adjusting their shade rotation along the exterior. I began by modeling the lower and upper levels as stacked rectangles with editable height, depth, and offset parameters, and then I lined them together so that both forms could be panelized together. I then panelized the walls and inserted adaptive panel components at each panel. I used custom nodes to calculate each panel’s angle to the sun and attempted to rotate the shades accordingly, based on their exposure.
Parameters: The parameters that can be changed include the building’s footprint dimensions, wall heights, panel width, shade rotation, and hinge side. The color of the panels automatically update based on their orientation to the sun, as does the shade’s depth. The shade’s heights are based off the height of their panels.
I struggled the most to make all of the shades point outward from the building, as in some cases they faced inward despite me using multiple flipping methods, and I ultimately was not able to fully resolve this issue. I would like to at this to get all of the shades to face outwards, and will continue to look into it.