Journal Entry For
Module 4 - Rise and Shine
Link to Student
Rise and Shine
Part 1.
Part 2
- For the Arc Wall, sliders control the arc’s radius, starting angle, ending angle, and wall height. An arc is drawn on the base plane and extruded vertically. The surface is panelized using the Lunchbox Panel.PanelQuad node, with u and v divisions dynamically calculated to maintain square panels. An image file is sampled, and the colors are mapped to the panels.
- For the Serpentine Wall, sliders adjust the wall’s length, height, number of waves, and wave amplitude. Manual inputs can also be used to dictate image selection, number of panels in each direction (for photo granularity), and the type of image post-processing (vertical or horizontal mirroring).
- A straight line is transformed into a wavy curve and extruded vertically. The wall is panelized into bricks using the Lunchbox Panel.PanelQuad node, with panel counts updating based on wall dimensions. An image is sampled for brightness, which is mapped to vary the brick thickness. Users can easily change wall shape and brick heights through dynamic sliders and image inputs.
- A pixelated 8-bit Mario design was selected due to its simplicity and appropriateness for brick art. Contrasted against the cherry blossom design, more pixels and varying colors made detailed photos computationally expensive.
Original Images