Why are we creating prototypes?
The type of feedback that will be most helpful for refining and improving our product idea is:
- Feedback on the ease of physically accessing the chips
- Feedback on the usability of the design
- Feedback on the understandability of the interface
- Feedback on the durability and the repairment
What product features are we prototyping? And why? What do we hope to learn from testing this feature?
- As few numbers of chips needed as possible — to make chips refreshable and to include more content in each chip
- Easy to repair the damage that might be caused by being handled by multiple owners — "screwless" parts are accessible for users and can repair by themself
- Chips stored, updated, and exchanged in a Town Hall type building — Town Hall being the storage is a good idea because in rural areas Town Halls are places they get contact to the outside world
- Touchscreen — to make sure that the design of the product is useful and compatible with all kinds of educational material.
- Simplistic UI — to make sure that information is easy to access and understand. Is it too simple? Are there enough details? Is it understandable by all age groups that might use it?
How will you prototype and share these features with others to get their feedback?
We plan to create a sketch that showcases the physical product and its uses.