Rise and Shine
Part 1:
For this stage, my approach was to create an arc that could be expanded around a circle that has a flexible radius, so that once extruded up to height, also flexible, can be flexed at each stage. I used the quad node to create little groups of points for the rectangles, and played around with the sizing until I thought it looked good. The photo I used was a sunset over a grassy plane.
- flexible parameters:
- height - height of structure
- radius - radius of circle the arc is on
- distance around the circumference - changes how far around the circle the arc goes
- size of rectangular panels - can be changed to wider and taller, more or less
Part 2:
For this second stage, my approach started with an s curve that used a sin function to create its curvature, then extruded this up to a height that can be flexed. Following this, I used the same steps as part 1 to create the rectangular panels off of a grid structure along the curve, and then passed in the image to the program. Then, I used the nodes to take in the brightness values and had the heights of the rectangles vary in relation to this factor.
- flexible parameters:
- height - height of structure
- number of waves - changes the number of curves
- amplitude - changes the distance of each curve from the center line
- size of rectangular panels - can be changed to wider and taller, more or less
- height of the panels - ratios calculated by brightness, amount extruded can be flexed