Isandro Malik - Module 4

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Pictured above is the embossed version of my overhang. I loved the way the extruded panels wove together to create a scale-like reptilian pattern and at the same time gave essence of leaf structures of a forest. I chose a green gradient image to depict a snake form and ended up liking the combination of the two. The modeling approach was quite straightforward going with paneling the structure, then varying the height of the embossed features based on color values. The panel heights can be flexed based on a chosen value and their direction of extrusion (emboss or deboss).

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Next was the simple image mapped onto the surface. In my opinion this one is much more self explanatory and utilizes a lot of similar mechanics. The feature here that can be flexed parametrically is largely the orientation of the photo. The transposing of the list provides the ability to flip the image and the connected code block allows the user to choose which orientation they would like (shown below).

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Finally we have the sun influenced panelized overhang. This part of the assignment definitely took me the longest time, especially trying to assemble my own custom nodes and troubleshooting/debugging throughout. The size of each panel opening (although a little hard to see) shrinks nearer the sun and grows larger when further away (by property of the normal vectors and dot product). It’s a little tough to see because there is only partial paneling that is visible due to my initial build for assignment 3. Here there are many features that are able to be flexed parametrically. The main feature however is the panel opening width (as a percentage range) and the number of panels.

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