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Sustainability Design Thinking - Projects | Summer 2021

Sustainability Design Thinking - Projects | Summer 2021

Link: www.bimtopia.com/nifti

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NIFTI Sustainability in Education Roundtable
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 👀 🤔 💡 🛠🔬 💬  Class Format — Creative Design Studio
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Apply Design Thinking to Explore Ideas that Promote Sustainability
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Empathizing
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Observing

Watching what people do and how they interact with their environment gives you clues about what they think and feel. It helps you to learn about what they need.

By watching people you can capture physical manifestations of their experiences, what they do and say. This will allow you to interpret intangible meaning of those experiences in order to uncover insights. These insights will lead you to the innovative solutions.

The best solutions come out of the best insights into human behavior. But learning to recognize those insights is harder than you might think. Why? Because our minds automatically filter out a lot of information in ways we aren’t even aware of. We need to learn to see things “with a fresh set of eyes” – tools for empathy, along with a human-centered mindset, is what gives us those new eyes.

Here are some helpful tips for observing users from the d.School Bootcamp Bootleg:

2A - Design Thinking - Empathizing Methods - Observing.pdf
2A - Design Thinking - Empathizing Methods - Observing.pdf

Last modified by Glenn Katz 5 years ago

drive.google.com

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Interviewing

Interviewing users can be tricky!

  • You need to prepare and have a plan in mind -- what do you want to know?
  • But you also want to allow room for spontaneous conversations that might lead to unexpected insights...

Some useful techniques include:

  • Ask "why"
  • Say "tell me about the last time you..."
  • Encourage stories
  • Look for inconsistencies
  • Don't be afraid of silence
  • Don't suggest answers -- don't lead the witness!
  • Ask questions neutrally:
    • What do you think about..."
    • Not, don't you think this is great !?!
  • Don't ask "Yes/No" questions -- try to evoke a story

Check out these tips for interviewing users from the d.School Bootcamp Bootleg:

2B - Design Thinking - Empathizing Methods - Interviewing.pdf
2B - Design Thinking - Empathizing Methods - Interviewing.pdf

Last modified by Glenn Katz 5 years ago

drive.google.com

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Immersing
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Defining
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Composite Character Profiles

Gather the attributes and attitudes from people you've observed or interviewed into specific, recognizable character profiles that can help you:

  • focus on the most salient and relevant charcateristics of your potential users
  • avoid getting distracted by non-essential characteristics.

Be sure to check out these tips for the d.School Bootcamp Bootleg:

3A - Design Thinking - Defining Methods - Composite Character Profile.pdf
3A - Design Thinking - Defining Methods - Composite Character Profile.pdf

Last modified by Glenn Katz 6 years ago

drive.google.com

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POV Statements

One of the most essential parts of the defining stage in Design Thinking is developing your point of view statement -- your framing of a design challenge into an actionable problem statement that will help launch your idea generation.  It's your opportunity (and responsibility) to clearly articulate the design challenge that you've chose to take on.

The general form of a POV statement is:

[USER] needs to [USER'S NEED] because [SURPRISING INSIGHT]

Using this format will help you make sure that you clearly specify:

  • the intended users that you're designing for
  • their specific need that you've adopted as you challenge
  • why this need motivates you to want to tackle this problem

Your POV statements should be actionable, potentially generative and intriguing problem statements that create excitement and inspire you to develop solutions.

Here are some tips for creating POV statements from the d.School Bootcamp Bootleg:

3B - Design Thinking - Defining Methods - Point of View Statements.pdf
3B - Design Thinking - Defining Methods - Point of View Statements.pdf

Last modified by Glenn Katz 6 years ago

drive.google.com

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Ideating
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How Might We... Questions

The ideation stage typically involves two stages:

  • flaring out and generating lots of diverse ideas that get you thinking outside the box
  • focussing in and narrowing down the ideas the ones that you'd like to incorporate into your design solution

How Might We  questions are great way to generate the seeds of ideas that you can use to launch your brainstorming.

Here's an overview and tips on how to use How Might We questions from the d.School Bootcamp Bootleg:

4A - Design Thinking - Ideating Methods - How Might We.pdf
4A - Design Thinking - Ideating Methods - How Might We.pdf

Last modified by Glenn Katz 6 years ago

drive.google.com

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Brainstorming

After you've lined up your How Might We questions (to focus your brainstorming energy), you're ready to dive in.

Brainstorming is a great way to come up with lots of ideas by leveraging and building upon the creativity of all your design team members and collaborators.

It's typically helpful to start with each of the How Might We questions, and use them as a seed and a framework to guide your brainstorming.   Keeping the process open-ended and inviting creativity, while staying focussed and productive is an art that you'll develop through lots of practice.

While brainstorming:

  • Go for quantity -- we want lots of ideas!
  • Use headlines rather than diving into the details -- keep it moving lightly
  • Encourage wild ideas and creative approaches
  • Defer judgement -- get the ideas out on the table, but don't debate, dissect, or disparage them.
  • Stay on topic -- if you're drifting off-topic, that might be a sign that you have another How Might We question to consider

When we're together the "All-In" every person write their ideas on post-it notes and stick them to the board is a great way to capture lots of ideas.

With everyone working remotely, this is harder to do.  You might try:

  • Having one person act as a scribe, capturing the ideas on a document as they share their screen.
  • Having everyone on the team open a shared document, for example a Google Slides document, that everyone can add to freely -- similar to sticking post-it notes to the wall.

Here's an overview and tips on how to Brainstorm effectively from the d.School Bootcamp Bootleg:

4B - Design Thinking - Ideating Methods - Brainstorming.pdf
4B - Design Thinking - Ideating Methods - Brainstorming.pdf

Last modified by Glenn Katz 6 years ago

drive.google.com

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Creating a User Journey Map

Change isn't easy!

While we can often list a bunch of very rational reasons for why someone should want to change, they often resist.  When users have choice, we need to assess and help them move through the steps of accepting and acting on the change.

Journey Maps are a very useful framework for:

  • capturing the traits of a specific user profile and their needs
  • list the steps in the user's journey
  • itemizing their their needs at each step in the journey
  • capturing your assessment of their emotional journey -- how are they feeling? -- at every step of the way
  • identifying opportunities to improve the journey
  • ideating about ways to deliver on those opportunities

Here are some examples of Journey Maps for:

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Switching Mobile Phone Plans
image
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Shopping for a New Car
image
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Selection

After you've flared out and generated lots of creative ideas during your brainstorming, you'll need to focus in again -- harvesting the most promising ideas that you'd like to carry forward and incorporate into your proposed design solution.

There's no single, right way to select the ideas, but you might try:

  • voting -- all team members mark the three or four ideas that they are most attracted to, interested in developing.
  • grouping and sorting the ideas into categories -- for example:
    • the rational choice
    • the most likely to delight
    • the long shot

Here's an overview and tips on how to Select ideas effectively from the d.School Bootcamp Bootleg:

4C - Design Thinking - Ideating Methods - Selection.pdf
4C - Design Thinking - Ideating Methods - Selection.pdf

Last modified by Glenn Katz 6 years ago

drive.google.com

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Minimum Viable Product (MVP)

As you're developing your design idea, it's very tempting to keep embellishing and adding features to the core concept.

We've all done it... You find yourself thinking, "well, as long as I'm doing X, wouldn't it be cool if I also did Y, and how about Z too!"  This is known as "feature creep", and it's a real danger in most design projects.

As you develop your creative design solution, it's critical to stay focussed on the core features of your design that address the needs you identified in your point of view.  You'll be prototyping these features and testing their effectiveness, and you can't let yourself get distracted by adding bells and whistles that dilute your attention.

You can consider adding in some of those extra features -- at a later time -- but only after you've fully designed and testing your core features.

To help you stay focused, it's useful to outline the features of your Minimum Viable Product (MVP) -- the essential features that you proposed design must provide.   Some define it as "the smallest thing that you can build that delivers customer value".

Try to keep the list very brief and concise.  This isn't a full product spec -- it's a bullet list of essential items to help remind you of what's absolutely essential for your product to provide.

Here are a few blog posts that describe how thinking about the Minimum Viable Product can help lead to to better designs:

What is a Minimum Viable Product (MVP)?

The prime directive of an MVP is first and foremost racing to deliver on customer value. Furthermore, there is no business in your business model without revenue which also tends to be one of the riskier parts of the business model.

ask.leanstack.com

Minimum Viable Product (MVP) and Design - Balancing Risk to Gain Reward

The idea of the minimum viable product (MVP) has been around for some time. The term itself was coined by Frank Robinson but was made popular by two influential names in product design - Steve Blank, a serial-entrepreneur and academic, and Eric Ries, the pioneer of the Lean Startup movement.

www.interaction-design.org

Minimum Viable Product (MVP) and Design - Balancing Risk to Gain Reward
medium.com

medium.com

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Prototyping
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Planning Your Prototyping Strategy

Before you dive into prototyping your product idea, think carefully about your goals -- WHY are you developing this prototype?

Often we prototype to:

  • Explain and inspire - by showing and sharing our vision
  • Explore - by building, developing, and thinking through the opportunities and challenges that emerge
  • Test - by testing and refining solutions with users

As you consider what type of prototype to build, think about how you prototype can be used to:

  • Learn
  • Solve disagreements
  • Start a conversation
  • Fail quickly and cheaply
  • Test specific features and chunks of a larger idea

Here's an overview and tips on how to use many prototyping methods from the d.school Bootcamp Bootleg:

5 - Design Thinking - Prototyping Methods.pdf
5 - Design Thinking - Prototyping Methods.pdf

Last modified by Glenn Katz 6 years ago

drive.google.com

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Testing
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Developing Your Testing Plan

Testing is your chance to:

  • get feedback on your design ideas
  • refine your proposed solutions to make them better
  • learn more about your users

A key piece of advice to keep in mind is:

  • Prototype as if you know you're right
  • Test as if you know your wrong

Here's an overview and tips on how to use several testing strategies from the d.Scool Bootcamp Bootleg:

6 - Design Thinking - Testing Methods.pdf
6 - Design Thinking - Testing Methods.pdf

Last modified by Glenn Katz 6 years ago

drive.google.com

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Communicating
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Sharing Your Project Idea

The final step in the Design Thinking process is communicating -- sharing your product idea with others:

  • your product ideayour design thinking process and journeythe results of your testingrecommendations for what to do next

Here's an overview and tips on how to use communication methods from the d.School Bootcamp Bootleg:

7 - Design Thinking - Communicating Methods.pdf
7 - Design Thinking - Communicating Methods.pdf

Last modified by Glenn Katz 6 years ago

drive.google.com

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Creating an Elevator Pitch

An Elevator Pitch is a concise presentation of your product idea to motivate a reviewer or potential investor in a very short period of time -- for example, on an elevator ride.

Here's an abbreviated version of a specific format, recommend by Guy Kawasaki -- tech entrepreneur and famed Apple evangelist.

And here's a very effective example of presenting a product idea in 45 seconds.

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Crowdsourcing
  • Define your own problem
  • Ideate, prototype, and test
    • Choose your own approach
    • Choose your own technology
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Peer Feedback & Evaluation
  • Originality / Creativity
  • Useful / Likely to Be Adopted
  • Impactful on Sustainability
  • Well-Presented
  • Use of Design Thinking Process
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💡💡💡 What Should Graduating High School Students Know About Sustainability

No Singular / Simple Solution

Series of Interconnected Systems

  • Environmental
  • Economic
  • Social & Cultural
  • Political

We Can Choose Our Path

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Assumption: Innovation Continues at a Decreasing Rate
image
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Assumption: Innovation Continues at a Constant Rate
image
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Assumption: Innovation Continues at a Steady Rate, But We Invest Heavily into Renewables
image
💡
Aware > Able > Committed > Active

🟢 Design Project 1 — Product that Promotes Sustainability

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Final Presentations

Design Project 1 - Final Presentations

Mother NatureMother Nature
📔
Mother Nature

Olivia, Nicole, Ashley

Waste

⭐️⭐️⭐️⭐️⭐️

I

Resilient RecyclersResilient Recyclers
📔
Resilient Recyclers

Megha, Kelly

Waste

⭐️⭐️⭐️⭐️

B

Sustainable SurgeonsSustainable Surgeons
📔
Sustainable Surgeons

Anna, Riva, Noah

Health

⭐️⭐️⭐️

G

renewABLE renewABLE
📔
renewABLE

Aya, Marc, Moustafa

Energy

A

LeBron's Space JammersLeBron's Space Jammers
📔
LeBron's Space Jammers

Saagar A., Rick L., Kate C.

Sports/Recreation

C

EnergizersEnergizers
📔
Energizers

Ari, Cecilia H, Annie

Energy

D

Katara of the Water TribeKatara of the Water Tribe
📔
Katara of the Water Tribe

Coco, Sameeha, Daria

Water

E

AAA EnergyAAA Energy
📔
AAA Energy

Alexander, Cecelia, Oaklyn

Energy

F

H20H20
📔
H20

Rahmani, Claire, Dymasius

Water

H

The SPARK tablet The SPARK tablet
📔
The SPARK tablet

Rick, Micheal, Idil, Alan

Education

J

Breathe BetterBreathe Better
📔
Breathe Better

Ryan, Venger, Dipankar

Air

K

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Design Journals

Design Project 1 - Design Journals

renewABLE
📔
renewABLE

Aya, Marc, Moustafa

Energy

A

Resilient Recyclers
📔
Resilient Recyclers

Megha, Kelly

Waste

B

LeBron's Space Jammers
📔
LeBron's Space Jammers

Saagar A., Rick L., Kate C.

Sports/Recreation

C

Energizers
📔
Energizers

Ari, Cecilia H, Annie

Energy

D

Katara of the Water TribeKatara of the Water Tribe
📔
Katara of the Water Tribe

Coco, Sameeha, Daria

Water

E

AAA Energy
📔
AAA Energy

Alexander, Cecelia, Oaklyn

Energy

F

Sustainable Surgeons
📔
Sustainable Surgeons

Anna, Riva, Noah

Health

G

H20
📔
H20

Rahmani, Claire, Dymasius

Water

H

Mother NatureMother Nature
📔
Mother Nature

Olivia, Nicole, Ashley

Waste

I

Sustainability SquaredSustainability Squared
📔
Sustainability Squared

Rick, Michael, Idil, Alan

Education

J

Breathe Better
📔
Breathe Better

Ryan, Venger, Dipankar

Air

K

💡
Click the +New Button, then choose the Design Journal Template to create a new Design Journal for your team.

🟠 Design Project 2 — Service or App that Promotes Sustainability

‣
Final Presentations

Design Project 2 - Final Presentations

waste4goodwaste4good
waste4good

Rahmani, Claire, Dymasius

Waste

⭐️⭐️⭐️⭐️⭐️

Team H - Waste Warriors

BioFitBioFit
BioFit

Megha, Kelly

Recycling

⭐️⭐️⭐️⭐️

Team B - BioFit

Refills on WheelsRefills on Wheels
Refills on Wheels

Olivia, Nicole, Ashley

Waste

⭐️⭐️⭐️

Team I - Refills on Wheels

rentABLErentABLE
🌎
rentABLE

Marc, Moustafa, Aya

Lodging

☀️

Team A - rentABLE

EnviroLearnEnviroLearn
EnviroLearn

Daria, Coco, Sameeha

Learning

☀️

Team E - Uncle Iroh’s Wisdom

Eco-EnergyEco-Energy
Eco-Energy

Noah,Riva, and Anna

Energy

☀️

Team G - The Outsourcerers

enTableenTable
enTable

Saagar A., Rick L., Kate C.

Waste

☀️

Team C - Team nEat

Real RecyclingReal Recycling
Real Recycling

Rick, Oaklyn, Idil

Recycling

☀️

Team M - Real Recycling

StepLightlyStepLightly
StepLightly

Ari, Cecilia H, Annie

Carbon Footprint

☀️

Team D - Step Lightly

Transient TransportTransient Transport
Transient Transport

Ryan, Alex, Michael

Transportation

☀️

Team L - Transient Transport

Breathe BetterBreathe Better
Breathe Better

Venger, Dipankar, Alan

Air Quality

☀️

Team K - Breathe Better

DonateSmart DonateSmart
DonateSmart

Cecelia

Upcycling

Team N - DonateSmart

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Design Journals

Design Project 2 - Design Journals

rentABLErentABLE
📔
rentABLE

Aya, Marc, Moustafa

Lodging

A

Resilient Recyclers
📔
Resilient Recyclers

Megha, Kelly

Waste

B

Team nEat
📔
Team nEat

Saagar A., Rick L., Kate C.

?

C

StepLightlyStepLightly
📔
StepLightly

Ari, Cecilia, Annie

Carbon Footprint

D

Uncle Iroh's WisdomUncle Iroh's Wisdom
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Uncle Iroh's Wisdom

Coco, Sameeha, Daria

Water

E

The OutsourcerorsThe Outsourcerors
📔
The Outsourcerors

Anna, Riva, Noah

Energy and Air

G

Waste WarriorsWaste Warriors
📔
Waste Warriors

Rahmani, Claire, Dymasius

Waste

H

Refills on WheelsRefills on Wheels
📔
Refills on Wheels

Olivia, Nicole, Ashley

Waste

I

Breathe BetterBreathe Better
📔
Breathe Better

Venger, Dipankar, Alan

Air

K

Transient Transport
📔
Transient Transport

Ryan, Alex, Michael

Transportation

L

Sustainable RecyclingSustainable Recycling
📔
Sustainable Recycling

Rick, Oaklyn, Idil

M

DonateSmart
📔
DonateSmart

Cecelia

Recycling

N

💡
Click the +New Button, then choose the Design Journal - Project 2 - Template to create a new Design Journal for your team.

🔵 Design Project 3 — Space, Place or Building Feature that Promotes Sustainability

‣
Final Presentations

Design Project 3 - Final Presentati

SSS Study HubSSS Study Hub
📔
SSS Study Hub

Coco Jiang, Daria Haner

Learning

https://docs.google.com/document/d/1K6UmfzYRi2gsHkiNvbLw08z0CLdlhjWMiA9dFhF4ekE/edit?usp=sharing

G

Arch-Tech: A Drop of Home in the DesertArch-Tech: A Drop of Home in the Desert
📔
Arch-Tech: A Drop of Home in the Desert

Noah, Nicole, Riva

⭐️⭐️⭐️⭐️⭐️

E

The Frond The Frond
📔
The Frond

Sameeha, Idil

Commercial Spaces + Community

⭐️⭐️⭐️⭐️

L

hospitABLEhospitABLE
📔
hospitABLE

Moustafa, Aya , Marc

⭐️⭐️⭐️

D

ElysiumElysium
📔
Elysium

Alex, Michael, Ryan

A

The ButtonThe Button
📔
The Button

Kelly and Megha

B

su(stay)nablesu(stay)nable
📔
su(stay)nable

Kate Casey, Rick Lee, Saagar Arya

C

Greener HeightsGreener Heights
📔
Greener Heights

Ari Sussman, Rahmani Nitiyudo, Cecilia Hallgren

F

Solar Wall Solar Wall
📔
Solar Wall

Rick Hsieh, Olivia Doman, Ashley Pacek

H

The Calm SpaceThe Calm Space
📔
The Calm Space

Cecelia Beringer, Oaklyn Hill, Dymasius Yusuf Sitepu

Commercial Spaces

I

Light ManipulatorsLight Manipulators
Light Manipulators

Anna, Annie, Claire

J

B² SolutionsB² Solutions
📔
B² Solutions

Venger, Alan, Dipankar

K

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Design Journals

Design Project 3 - Design Journals

Elysium
📔
Elysium

Alex, Michael, Ryan

A

Resilient Recyclers
📔
Resilient Recyclers

Megha and Kelly

B

su(stay)nablesu(stay)nable
📔
su(stay)nable

Kate Casey, Rick Lee, Saagar Arya

C

hospitABLEhospitABLE
📔
hospitABLE

Moustafa, Aya , Marc

D

Arch-TechArch-Tech
📔
Arch-Tech

Noah, Nicole, Riva

E

Greener HeightsGreener Heights
📔
Greener Heights

Ari Sussman, Rahmani Nitiyudo, Cecilia Hallgren

F

SSS Study HubSSS Study Hub
📔
SSS Study Hub

Coco Jiang, Daria Haner

Learning

G

Solar Wall Solar Wall
📔
Solar Wall

Rick Hsieh, Olivia Doman, Ashley Pacek

H

The Calm Space
📔
The Calm Space

Cecelia Beringer, Oaklynn Hill, Dymasius

Commercial Spaces

I

Light ManipulatorsLight Manipulators
📔
Light Manipulators

Anna, Annie, Claire

J

B² SolutionsB² Solutions
📔
B² Solutions

Venger, Alan, Dipankar

K

The Frond The Frond
📔
The Frond

Sameeha, Idil

Commercial Spaces + Community

L