Geometry
My shelter has different topography feature compared to other surface. When unfolded it into 2D plane, it has a hole in the middle. To make it more difficult, I even create another opening into it. Haven’t got so deep into the panelization logic that can realize another topography, I picked out a fisheye picture that can minimize the distortion effect from my shelter. And moreover, the black space in the two side also leave some spaces for the opening from my shelter.
So, here is what I got. It demonstrates some mosaic effect and it looks like something from another universe. I got a perspetive view, bottom view and some detail views for the Embossed effect.
Dynamo Logic
a. Inputs
b. Modified part for realizing the Module 3’s shelter
c. Color mapping
- Input : I set some variables to adjust the images on the panels. Like whether to transpose, whether to flip vertical or horizontal direction, whether to flip the orientation of the objects (inside or outside). For some boolean control, I would rather use IF node for selection. For the Em/Debossom part, I feel like it is better to normalize it into [0,1] in order to have a better control of the effect.
- Challeges: I think the most biggest challenges is that I make a hole in the surface. However, I find the way for coloring the panel is same with finding 4pt panel. After I panelize the surface, I can find the index for those 4pts panel. Since the coloring process is using the same process, the index also works for them. Therefore, I can match the color with the panel.