Alexis Krueger

Rise and Shine

Part 1

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To model this wall, I first created an arc-shaped wall surface by drawing an arc on the base plane and extruding the curve in the z-direction. I then panelized the wall surface and made sure that the panels were nearly square shaped. I then read an image file and sampled the image data, using the same number of u and v panels that were used to create the wall surface panels. Then I created a list of ways the image can be oriented and mapped the sampled image colors onto the wall panels. I first read a test image file with simple colors and shading, to make sure the picture would be oriented correctly on the wall, and then I read my selected image file of a drawing of a dog.

The wall geometry can be adjusted by changing the arc radius, arc’s starting and ending angle, and wall height. The number of square wall panels can also be updated.

Part 2

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To model this wall, I first created and S-shaped curve on the base plane using a sine wave function, and then extruded the curve in the z-direction. I then panelized the wall surface with 4” tall x 8” wide rectangular panels. I sampled image data from an image file and then mapped the sampled colors onto the wall panels, with the same workflow as in part 1. I used the brightness of these sampled colors to set the heights of the wall panels (extruded out of the wall face), where the darkest colors are the least extruded and the brightest colors are the most extruded. For this project, I also started with a simple image file, to make sure the program was working correctly, and then I ran it with this image of a sunset.

The wall length, number of waves, amplitude of waves and wall heights can be adjusted, but the panel heights and lengths will stay at 4” x 8”.

Gonna Need Shades

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To model this building, I first created a two-level simple building form. Then I panelized the wall surfaces and placed an adaptive rectangular panel with rotating shade at each wall panel location. I then evaluated the directness of the wall surface panels to the sun by using the sun settings in the current Revit model. I defined a color range from dark blue to white and used this color range to indicate the directness of each panel to the sun, with white representing the most direct path to the sun and dark blue representing the least direct path to the sun. I then computed the angle between each panel’s normal vector and the sun vector and adjusted the shades on the panels to rotate towards the sun.

The building is a two story rectangular building where the length and width of the lower level of the building can be adjusted. The offset of the upper level footprint from the lower level footprint can be adjusted, as well as the height of both the lower and upper level walls. The panel widths can also be adjusted.

Alexis Krueger