2 Units:
Part 1:


For this stage, I chose to use a Basquiat painting for my item. I have vairous parameters, like radius, starting and ending angle, wall height, and panel size. I first made an arc, then extruded it, converted it to panels, and then using the surface closest point and area blocks, incorporated the image, and then made a custom preview to see the results of my geometry. A challenge I encountered was having to deconstruct the uvP vector and reconstruct it to make sure my image had the right orientation.
Stage 2:


I used another, different Basquiat painting for this portion. I followed a similar approach to the first part, but now had parameters like wall length, point count on the curve, number of waves, wave amplitude, wall height, etc. I passed these in first to create a sine wave using nurbs, then extruded it, then followed a similar process from there to create the colors. Then I followed the instructions to map the image to create depths of the panels. This process was much easier because I had already done the previous one so I had learned some lessons.
3 credits:


This modeling was extremely complicated. I chose a site at the Napa County Airport. I made folding panels where the degree of folding depends on the sun angle calculated using the LadyBug toolbox and the dot product. Yellow means more sun and green means less. So yellow panels will be open more and green open less. Also, I included parameters to scale the size of the building, the heights of the stories, the panel sizes, and more.