Stage 1: For Stage 1, I built an arc-shaped wall by defining its geometry through a set of sliders controlling the radius, start and end angles, and height. This made it easy to quickly adjust the shape and proportions of the wall in real time. The surface was then panelized using the ‘Rect Seamless Panel-4pt’ adaptive component, with u and v values formulated to automatically adapt to the wall's dimensions so the panels always maintain a nearly square shape (using an additional parameter as well). To apply color, I chose the California state flag, which I like the design of, and mapped it onto the panels by sampling its pixel data and overriding each panel's display color to recreate the image across the wall surface.


Stage 2:
For Stage 2, I created a serpentine wall by generating a sine wave curve driven by sliders controlling the length, height, wave count, and amplitude, giving full flexibility over the wall's form. The curve was built from a sequence of points whose positions follow a sine function, then connected into a polycurve and extruded vertically into a surface. The wall was panelized using the same logic as Stage 1, but with more rectangular proportions. For the image, I chose the cedar tree, the symbol of my home country, Lebanon, and mapped it onto the wall using (color) brightness values sampled from the image to determine the depth of each individual panel.


