Updates from the Field
Last Session
Selection
After you've flared out and generated lots of creative ideas during your brainstorming, you'll need to focus in again -- harvesting the most promising ideas that you'd like to carry forward and incorporate into your proposed design solution.
There's no single, right way to select the ideas, but you might try:
- voting -- all team members mark the three or four ideas that they are most attracted to, interested in developing.
- grouping and sorting the ideas into categories -- for example:
- the rational choice
- the most likely to delight
- the long shot
Here's an overview and tips on how to Select ideas effectively from the d.School Bootcamp Bootleg:
Minimum Viable Product (MVP)
As you're developing your design idea, it's very tempting to keep embellishing and adding features to the core concept.
We've all done it... You find yourself thinking, "well, as long as I'm doing X, wouldn't it be cool if I also did Y, and how about Z too!" This is known as "feature creep", and it's a real danger in most design projects.
As you develop your creative design solution, it's critical to stay focussed on the core features of your design that address the needs you identified in your point of view. You'll be prototyping these features and testing their effectiveness, and you can't let yourself get distracted by adding bells and whistles that dilute your attention.
You can consider adding in some of those extra features -- at a later time -- but only after you've fully designed and testing your core features.
To help you stay focused, it's useful to outline the features of your Minimum Viable Product (MVP) -- the essential features that you proposed design must provide. Some define it as "the smallest thing that you can build that delivers customer value".
Try to keep the list very brief and concise. This isn't a full product spec -- it's a bullet list of essential items to help remind you of what's absolutely essential for your product to provide.
Here are a few blog posts that describe how thinking about the Minimum Viable Product can help lead to to better designs:
Developing Our Ideas
- What is the human behavior now?
- What are we trying to change it to be?
Posting Title | Link to Student | Journal Entry For | Created | Created By | Last Edited | Last edited by |
|---|---|---|---|---|---|---|
Presentation / Sharing | May 6, 2024 6:12 PM | May 6, 2024 6:15 PM | ||||
Presentation / Sharing | May 6, 2024 6:14 PM | May 6, 2024 6:15 PM | ||||
Presentation / Sharing | May 6, 2024 6:16 PM | May 6, 2024 6:21 PM | ||||
Presentation / Sharing | May 6, 2024 6:16 PM | May 6, 2024 6:16 PM | ||||
Presentation / Sharing | May 6, 2024 6:17 PM | May 6, 2024 6:17 PM | ||||
Presentation / Sharing | May 6, 2024 6:18 PM | May 6, 2024 6:18 PM | ||||
Presentation / Sharing | May 6, 2024 8:41 PM | A Ana Palacios | May 6, 2024 8:42 PM | A Ana Palacios |
Simple Testing
- Share your best prototype / vision
- Ask three questions
- Spec Sheet
- POV statement
- MVP Features
- Journey map for attitudes/behaviors and how this ideas affects them to promote sustainability
Prep for Next Session
- Domain
- Housing — New Student Living Environments that encourage sustainability
- Targets
- General dorm population
- Not at sustainability theme house
- Endpoint
- integrated Vision from entire design team
- First Steps - Empathizing
- Observing
- What are the opportunities for improving sustainability / sustainable behaviors?
- Different times of day
- Morning
- Class Time
- Noon
- Afternoon
- Dinner Time
- Night
- Interviewing
- Composite Characters that we can use
