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Launching Design Project 3
Typical Program
- Max Square Footage
- Location
- Inhabitants
- Basic info about routine
- Understand their lifestyle and needs
- List of Required Spaces
- Number of Sleeping Spaces
- Workspace
- Outdoor Space
- Double-Height Space
Use Design Thinking to Identify Needs that will drive a program
Proximity
Accessibility
Walk vs. elevator
Away during the day
at classes
return in late afternoon
Needs vary by age
- Newbies = trauma bounding
- More experienced = more independent
Activities
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- Musical Expression
- Hosting
- Rollouts
- Entertainment
- Music
- Out Loud
- Organized
- Private — Headphones
- Read
- Instagram / Social Media
- Gaming
- Laundry
- Kitchen
UNMET NEEDS / PAIN POINTS
- Storage in my room
- Laundry rooms smelly - not separated, not knowing how to do
- Dirty laundry in common room
- Messy shared kitchen
- Transformable space — more space when bed not needed
- Compliance with proper sanitation
- Study spaces — big tables — space to study
- not inconvenience
- not lounge
- not computed cluster
- Thermal comfort
- Rooms too hot or cold
- Noise infiltration
- Rooms too noisy
- Lighting
- On when they don’t have to be
- No switches
- Not conducive to different ways you live
- Social Life — Not conducive