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- “Exceptional” comment on some Short Videos. Some lacked design thinking highlights.
- A few Spec Sheets had format issues. Some had content issues.
- Most Self-Reflections were personally aware & insightful. Push more towards human-centered thinking & personal growth-development.
- Peer & Staff Elevator Pitch scores in general agreement.
- Key: 3 = push, 4 = nudge, 5 = refine.
- Overall: Mean 26.445, Std Dev 1.550, Hi 29, Lo 22
- Design Project 1 = Learning Phase, Design Project 2 = Practice Phase, Design Project 3 = ? Phase
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- No Short Video for Design Project 2. A 3D Physical Model will be required.
- August 2 (Fri, 5 p.m.) Change of grading basis deadline.
- August 2 (Fri, 5 p.m.) Course withdrawal deadline.
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- Spaghetti Tower Marshmallow Exercise: Lesson in Team Dynamics
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Change isn't easy!
While we can often list a bunch of very rational reasons for why someone should want to change, they often resist. When users have choice, we need to assess and help them move through the steps of accepting and acting on the change.
Journey Maps are a very useful framework for:
- capturing the traits of a specific user profile and their needs
- list the steps in the user's journey
- itemizing their needs at each step in the journey
- capturing your assessment of their emotional journey -- how are they feeling? -- at every step of the way
- identifying opportunities to improve the journey
- ideating about ways to deliver on those opportunities
Here are some examples of Journey Maps for:
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- Review work plan & action items.
- Start looking ahead to presentation day.
- Deliverables: Elevator Pitch, Spec Sheet with Self-Reflections, & Model.
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- Continue Design Thinking Work.
- JOURNEY MAP. Due in Design Journal by 2:30 pm on Wednesday July 31, 2024.
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- YOUR PERSONAL STORY: WHO AM I?
- WRITE AN OPENING PARAGRAPH FOR A STORY ABOUT YOU (AS THE MAIN CHARACTER) IN THE SPACE YOU ARE DESIGNING. <100 WORDS.
- REMEMBER WHO? WHAT? WHERE? WHEN? WHY? HOW?
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