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- Spec Sheet Posting
- Short Video Posting
- Viewing
- Debriefing
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- Observing the space in and around Wallenberg Learning Theater.
- A little divergent-convergent thinking.
- Start looking:
- What do you see?
- What do you notice?
- What intrigued you?
- What gives you a spark?
- Where does your curiosity take you?
- Are you inspired enough to tell others about it?
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- Theme: Built Environment & Spaces for Sustainable Communities.
- In this project, you’ll design a SPACE, PLACE, BUILDING FEATURE, or PHYSICAL INTERVENTION that enables, supports or promotes sustainable behaviors, lifestyles and (usage) practices for a COMMUNITY.
- Design Project 2 is team-driven.
- This is a team project. Groups of 3. This group dynamic setting should enable students to learn from each other as well as share their perspectives to foster a healthy collaborative atmosphere.
- Elevator Pitch event for this project will be on Monday August 5, 2024.
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- Design
- Construction
- Use
- De-Commissioning / Re-Use
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- Energy Use
- Resource Use / Carbon Footprint
- Human Behaviors / Wellness
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- Reduce Energy Use
- Greater Efficiency
- Passive Design Strategies
- Grow Use of Renewables
- Use More Sustainable Materials
- Promote Sustainable Behaviors and Wellness
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- Getting Started
- Choosing Your Domain — Critical criteria for team:
- Personal familiarity
- Access
- Mini-Proposal:
- Describe what you want to design and the context (who, where, when, why & how). Include (a) a sentence about your team’s personal connection to this context, (b) the sustainability element, and (c) a project code-name. <100 words.
- Work Plan:
- Project Management Practice - Make a table of action items, deliverables, start & completion dates, & who will have primary responsibility for driving & delivering. The header action items should include each of the design thinking components in our process; list specific tasks as sub-items.
- Empathy
- Definition
- Ideation
- Prototype
- Tests (& Iteration)
- Communication
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Example:
We love playing games. And we are committed to sustainability lifestyles. Our team will design a sustainability gamification teaching & research laboratory in XYZ at Stanford University for students interested in learning & developing product designs that emphasize UX-motivated playability in sustainability human-behavior & human-mindset change. Our team is interested in applying positive psychology with AI machine learning & personal sensor technologies to design frameworks & solutions for clinical & real-world applications in education, healthcare & community well-being, among others. This is PROJECT PINBALL WIZARD.
Example:
Start | End | Action Item | Deliverable | Assign |
7/22 | 7/24 | Empathy: Observe activity in XYZ | DJ Note | CO |
7/22 | 7/24 | Empathy: Sketch XYZ | DJ Note | GK |
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- Form teams.
- Start brainstorming on a project.
- Start putting together mini-proposal & work plan.
- Agree on action items before end of class.
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- Submit a mini-proposal with work plan. Due by 2:30 pm on Wednesday July 24, 2024. Will be reviewed in next class meeting.
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- Proposal Review & Approval
- Team meeting
- The Journey Map
- Developing your idea
- Schedule training sessions for computer-aided design tools, if needed.
- Arrange access to prototyping materials, if needed.