BIMtopia
/CEE 176G/276G | Summer 2024:
Sustainability Design Thinking
CEE 176G/276G | Summer 2024: Sustainability Design Thinking
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CEE 176G/276G: Teaching Team Planning Page
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CEE 176G/276G: Teaching Team Planning Page

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CO Master Copy Notes

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CEE 176G/276G Summer 2024 Syllabus
docs.google.com

docs.google.com

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CEE 176G/276G Summer 2024 Kick-off Plan
docs.google.com

docs.google.com

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CEE 176G/276G Summer 2024 Scoring Allocations
docs.google.com

docs.google.com

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Schedule

SCHEDULE

MONDAY
WEDNESDAY
WEEK 1
Welcome & Logistics; Warm-up Exercise
DP1: Empathy
WEEK 2
DP1: Defining (Problem, PoV, CCP, Role Play)
DP1: Ideating (Solution, Brainstorming)
WEEK 3
DP1: Prototyping (Models, Sketches)
DP1: Testing & Iteration
WEEK 4
DP1: Communicating
DP1: PRESENTATION
WEEK 5
DP2: Kick-off
DP2: Approval Checkpoint & Journey Map
WEEK 6
DP2: Design Thinking Spaghetti Tower-Marshmallow
DP2: Final touches & Freeze Who am I? Business Card & Satoru Iwata
WEEK 7
DP2: PRESENTATION Cultural Dimensions
DP3: Kick-off A Message to My Future Self
WEEK 8
DP3: Design Sprint Buzzer Game
DP3: PRESENTATION
FINAL DUE DATE
SATURDAY AUGUST 17, 2024. 6:30 PM.
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Session 1 Timing (time available 110 minutes)
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ICE BREAKER (10 min)
  • The DezignBläst Studio Setting. Minimal instruction. Maximum productivity. Unbelievable growth.
  • Name Tents.
  • Sketch-Your-Neighbor Exercise
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LOGISTICS (15 min)
  • Sign-in Sheet.
  • Re-read the syllabus.
  • On-time class meeting attendance is compulsory. Excused absences possible (health/medical/emergency); catch-up work plan required.
  • Honor Code. Honor Code Violations.
  • Assessments & Grades. Rubric.
  • Canvas Access
  • Notion Set-up
  • Slack Set-up
  • Emails
  • Office Hours
  • Waiting list
  • Deadlines: Design Journal Traceability, Assignments, Add/Drop, Withdrawal, Change of Grading Basis, Incomplete Request, Last Assignment Due Date.
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THE WORK (5 min)
  • Mindful-Creative-Process-driven-Documentation-Presentation-Scholarly
  • Project-Based: 1 Mini-Project, 3 Ideation-to-Realization Projects.
  • Final Team Portfolio Publication.
  • Progressive Skill-Building. Personal Reflections. Resonance.
  • Collaboration, Group Dynamics, & Self-Management.
  • Design Thinking. Applied Sustainability. Human Behavior. Change. Intervention. Disruption. Innovation.
  • EQ (Emotional Intelligence Basics)
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SUSTAINABILITY (15 min)
  • Conceptually in Simple & Instinctual Terms.
  • A Universal Issue & Concern.
  • Starting Point. Mentimeter poll. What words do you associate with sustainability? Where in our lives is sustainability involved? Why is sustainability not easy?
Voting

Vote on a Mentimeter question

www.menti.com

Voting
  • Not just Environmental Sustainability. Connect-the-Dots. Interfaces and Overlaps.
  • Our design thinking journey will involve products, programs & spaces.
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DESIGN THINKING (15 min)
  • Empathy: Human-Centeredness. Emotional Senses & Sensitivity. IDEO Methods.
  • Defining: The Art of the Executive Summary. Storytelling. Worldview. Surveys. Asking Questions.
  • Ideating: Brainstorming, Divergent-Convergent Thinking, Possibilities, Craziness, Vision, Getting Un-stuck, Strategic Angularity.
  • Prototyping: Candidature. Rapid Prototyping (fail early, fail fast).
  • Testing: Test plan. Feedback. Closed Loop, Corrective Action. Iteration.
  • Communicating: Roll-out. Awareness, Action & Multiple Media (infographic, spec sheet, pitch, ...). Feature Set. Persuasion. Early Adopter target.
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break ~3:30pm
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THE COURSE LEARNING STRUCTURE & MODEL (5 min)
  • DezignBläst Studio.
  • Levels: Beginner-Practice-Leadership.
  • Discipline: Focus. Effort. Pace. Stanford-Level Quality Expectations.
  • Journey: Open-Explore-Close (Gamestorming). Adventure. Fun.
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INTRODUCTIONS (30 min)
  • Instructional Team
  • Students: Huddle in groups of three for 1 minute then find something (interest or background) in common that would be interesting for introductions. Purpose: searching the unknown.
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WARM-UP ASSIGNMENT (10 min)
  • Convergence Exercise.
  • Pick a favorite product. Add sustainability (a) as a capability, or (b) as a characteristic.
  • Observe. Define. Ideate. Sketch. Concept Story (narrative). Human-centered.
  • Intended to stretch & strain (aka wedging, coning & centering). Manage uncertainties. Do your best. Use design thinking.
  • Discuss (Slack), Document (Notion) & Mini-Essay Report (Canvas).
  • 10 pt value. Content+Style+Other. Pat-on-the-back? or Wake-up call? #define average = 5. #deductions.
  • This is your audition for the DezignBläst Studio Team
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BONUS ASSIGNMENT (5 min)
  • In Notion Design Journal, add a card with selfie photo and highlights-only bio-sketch (preview to design thinking yourself & feature list concept).
  • A screenshot of the Notion card must be submitted in Canvas to get the bonus point. PDF, PNG or JPG ok.
  • 1 pt value from Staff Discretionary Pool if card screenshot is submitted by deadline.
  • 0 pts if not submitted by due deadline.
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NEXT CLASS MEETING (3 min)
  • Design Thinking Process Step 1: Empathizing - mindfulness, emotional intelligence, observing (IDEO Methods), look & see (Corita Kent), tell a story (Cantor Arts Center), “What adults can learn from kids” (Adora Svitak), Undercover Boss.
  • Asking Questions in Design Thinking. Who? What? Where? When? Why? How? Which? How many? Open-ended vs Close-ended questions.
  • Draft the first sentence of your personal story. Use your Notion About [your name] card as inspiration. Think scope, frame & worldview.
  • In-class Exercise 1: Sketch the scene related to the first 10 minutes after you got out of bed this morning. Annotate details. Share the sketch with another student. Ask questions to add detail & fill gaps.
  • In-class Exercise 2: A Message to My Past Self.
  • Homework Assignment: Wander. Select a location (must have at least one human in addition to yourself). Observe (30 minutes or longer). Sketch the scene in Notion Design Journal. Use Look & See method. Annotate details explaining forms & functions. Notice any issues, problems or opportunities for improvement. Part A (observational & project ideas notes) due Friday (to screen ideas or domains). Part B (problem statement) due Monday.
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Session 2 Timing
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HOUSEKEEPING
  • Sign-in sheet with Friday availability to schedule office hours
  • Waiting List decisions
  • What is a unit? Compressed into 4 hours meeting/wk + ~8 hrs homework/wk.
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TODAY’S WARM-UP
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OPENING SCENE
  • Draft the first sentence of your personal story. Use your Notion About [your name] card as inspiration. Think scope, frame & worldview. Awareness. Actions. Self. Social.
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GAMESTORMING
image
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WARM-UP ASSIGNMENT REMARKS
  • Slack discussion
  • Evaluations by Friday (or sooner)
  • Canvas rubric
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DESIGN THINKING PROCESS STEP 1: EMPATHIZING
  • Empathy Basics: my time in customer service; forgetfulness; patience.
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Mindfulness: the art of being present & in the moment
Windhover Contemplative Center

Windhover Contemplative Center is currently closed until further notice.

orsl.stanford.edu

Windhover Contemplative Center
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Emotional Intelligence: awareness + action/management; self + social
image
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Observing (IDEO Methods)
Method Cards

IDEO Method Cards are a tool to showcase methods we use to inspire great design and keep people at the center of our design process. Each of the 51 cards describes one method and includes a brief story about how and when to use it.

www.ideo.com

Method Cards
hcitang.org

hcitang.org

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Look & See (Corita Kent)
Corita.org

Corita Kent, also known as Sister Mary Corita, was an artist with an innovative approach to design and education. The Corita Art Center, a project of the Immaculate Heart Community, preserves and promotes Corita Kent's art, teaching, and passion for social justice.

www.corita.org

Corita.org
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Tell a Story (Cantor Arts Center)
Cantor Arts Center - Portrait of Leland Stanford Jr.

Portrait of Leland Stanford Jr.

cantorcollection.stanford.edu

Cantor Arts Center - Portrait of Leland Stanford Jr.
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“What Adults can Learn from Kids” (Adora Svitak)

“Learning should be reciprocal.”

  • Undercover Boss (TV), Big (Movie) & more…
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IN-CLASS EXERCISE 1
Design with Lego Exercise

IDEA Use Lego as way to practice design visualization & collaboration. PURPOSE To learn to manage awareness & action related to design sharing. SET-UP 1 Grab a handful of Lego (no more than 8 pieces) Drop in front of you. Do not touch Lego. SET-UP 2 On a PostIt, sketch something you could build w...

docs.google.com

Design with Lego Exercise
  • “Start where you are. Use what you have. Do what you can.” - Arthur Ashe
  • PostIts exposure
  • Observation (Look & See)
  • Humans (in the frame)
  • Symbolism of building
  • Discussion about your own and your partner’s emotions and behaviors.
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ASKING QUESTIONS IN DESIGN THINKING
  • Who? What? Where? When? Why? How? Which? How many?
  • Open-ended vs Close-ended questions.
  • Repeats throughout Design Thinking process.
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IN-CLASS EXERCISE 2
  • Sketch the scene related to the first 10 minutes after you got out of bed this morning. Annotate details. Share the sketch with another student. Ask questions to add detail & fill gaps.
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HOMEWORK ASSIGNMENT
  • Wander. Select a location (must have at least one human in addition to yourself).
  • Observe (30 minutes or longer). Sketch the scene in Notion Design Journal. Use Look & See method.
  • Annotate details explaining forms & functions. Notice any issues, problems or opportunities for improvement.
  • Part A (observational & project ideas notes in Notion) due Friday (to screen ideas or domains).
  • Part B (preliminary problem statement in Notion) due Monday.
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NEXT CLASS MEETING
  • Warm-up Exercise:
    • A Message to My Past Self
    • A Message To My Past Self

      OVERVIEW IN THE CONTEXT OF A PERSONAL STORY 3 PARTS: PAST, PRESENT & FUTURE MINDSET: POSITIVITY WE WILL USE GRATITUDE TO CREATE CONTENT FOR THE MESSAGE. ASK YOURSELF… WHO OR WHAT MADE ME WHO I AM NOW? ADVISE YOURSELF FRAME POSITIVELY THINK GROWTH PRACTICE GRATEFULNESS EXAMPLES CHOICES & DECISIONS...

      docs.google.com

      A Message To My Past Self
  • Design Thinking Process Step 2: Defining - Focus, Problem, Scope, Need, Composite Character Profile (CCP), Point of View (PoV).
  • Discussion about observations & preliminary problem statement from Homework Assignment.
  • Refine preliminary problem statement into working problem statement. Does it need more focus or a tighter scope or greater specificity? Checklist against the Asking Questions method.
  • Derive needs from the problem statement.
  • Development of a Composite Character Profile (CCP).
  • Drafting possible point of views (PoV).
  • Homework Assignment: tbd
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Session 3 Timing
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HOUSEKEEPING (5 min)
  • Office hours this week.
  • Is everything working? Slack? Notion? Canvas?
  • July 5 (Fri, 5 p.m.) Final Study List deadline.
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WARM-UP EXERCISE (10 min)
image
  • Part 1 of 3 of Your Personal Story.
  • EQ Self-awareness.
  • Self-Definition.
  • SkillScan & other self-assessments.
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Positivity. Gratitude.
  • David Steindl-Rast on Gratitude https://www.ted.com/talks/david_steindl_rast_want_to_be_happy_be_grateful?utm_campaign=tedspread&utm_medium=referral&utm_source=tedcomshare
  • Shawn Achor on Positivity https://www.ted.com/talks/shawn_achor_the_happy_secret_to_better_work?utm_campaign=tedspread&utm_medium=referral&utm_source=tedcomshare
  • A Message to My Past Self
  • A Message To My Past Self

    OVERVIEW IN THE CONTEXT OF A PERSONAL STORY 3 PARTS: PAST, PRESENT & FUTURE MINDSET: POSITIVITY WE WILL USE GRATITUDE TO CREATE CONTENT FOR THE MESSAGE. ASK YOURSELF… WHO OR WHAT MADE ME WHO I AM NOW? ADVISE YOURSELF FRAME POSITIVELY THINK GROWTH PRACTICE GRATEFULNESS EXAMPLES CHOICES & DECISIONS...

    docs.google.com

    A Message To My Past Self
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DESIGN JOURNAL EMPATHY HOMEWORK ASSIGNMENT REMARKS (5 min)
  • Details about the people’s expressions, body language, movement, behaviors & actions.
  • How did you empathize? Did you wonder “If it were me…”?
  • Discussion about observations & preliminary problem statement from Homework Assignment.
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DESIGN THINKING PROCESS STEP 2: DEFINING (30 min)
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Model-Making Phases: Speculation to Confirmation to Finalization.
image
  • Speculation: “Start Where You Are. Use What You Have. Do What You Can.”
  • Confirmation: Manage uncertainty. Collect information. Validation. Verification. Asking questions.
  • Finalization: Your freeze model.
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Focus
  • Focus on Objects
  • Focus on Subjects
  • Focus on Form & Function
  • When you focus on something, something else may go out of focus
  • The method of Active Listening: Focused Attention
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Scope
  • From HERE ← to → HERE.
  • Describe the scope of the problem in one sentence. Use asking questions design thinking.
  • Use your insights from observing. Which insights are surprising & seem to need urgent help?
  • Let’s diagram the scope (x1 → x2) of your observations using Who? Where? and When?
    • Who? One human characteristic scale (eg, introvert ↔ extrovert).
    • Where? Spatial boundary limits. Scenery. Setting.
    • When? Day (calendar or event), date & time properties of the model.
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Problem
  • Preliminary Problem Statement
  • Working Problem Statement
  • Describe a problem in one sentence. Use design thinking. Make sure the problem statement fits in the scope.
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Need
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Derive (human) needs from the problem statement.
  • First pass at thinking about needs. Make guesses.
  • What needs are associated with your problem?
  • Sorting: Must-have vs Nice-to-have vs Low priority
  • Needs will be clarified through interviews, surveys, focus groups, & other research investigation
  • Optional: Update Needs after CCP step, & before PoV step.
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Composite Character Profile (CCP)
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Steps: Development of a Composite Character Profile (CCP)
  • Create a card in Notion Design Journal
  • Add a Sketch or Photo
  • Highlights of background, current status, mindset, skillset, biases & preferences
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Point of View (PoV)
  • Point of View: A highly articulated/filtered problem statement for a specific character. Not everyone (inclusive). Not anyone (uncertain).
  • Focus on the most salient and relevant characteristics of your potential users.
  • Avoid getting distracted by non-essential characteristics.
Point of View Statements - TipsPoint of View Statements - Tips
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Steps: Drafting a possible point of view (PoV)

[USER] needs to [USER'S NEED] because [SURPRISING INSIGHT]

  • Create a card in Notion Design Journal
  • Write a point-of-view statement reflecting the character’s problem experience using the user-need-insight structure.
  • Optional: Update Needs, CCP & PoV after interviews, surveys, etc.
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Recap
image
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BREAK (5 min)
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IN-CLASS EXERCISE 1 (20 min)
  • “How ideas hatch”
  • Event Planning d.School example → group planning a 4th of July event or activity
  • Form a group of 3 or 4.
  • Create a card in the Design Journal.
  • Select a social event or activity type for this week’s 4th of July holiday
  • Go around the group & take turns making one suggestion for the event/activity. “We should…”
  • Note each suggestion in the Design Journal.
  • We will continue for ~5 minutes.
  • One person from each group will share the group’s event/activity plans with the class.
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IN-CLASS DESIGN PROJECT 1 WORK (30 min)
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Turning the Preliminary Problem Statement into a Working Problem Statement
  • Refine your preliminary problem statement into a working problem statement. Does it need more focus or a tighter scope or greater specificity? Checklist against the Asking Questions method.
  • 4th of July Event Planning: Preliminary Problem Statement → Working Problem Statement
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DRAFT A CCP
  • Objective: create a composite character profile.
  • In your group, share profile highlights (use Bonus Assignment Bio-sketch, if available).
  • Write a profile brief for two persons in your group. Include name and highlights.
  • Create a composite profile using your real profile briefs. Make sketch and list a few profile highlights (~200 words).
  • Note that this exercise does not necessarily connect with your Design Project 1. Your in-class CCP may be used for Design Project 1, if it fits.
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IN-CLASS EXERCISE 2
  • Role-playing Activity; instructors will provide CCPs; volunteers needed.
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DRAFT A PoV
  • Objective: create a PoV for your CCP.
  • For your CCP, draft a PoV describing the character’s experience with the working problem statement.
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HOMEWORK ASSIGNMENT (5 min)
  • Problem Statement: Convert your Design Project 1 preliminary problem statement into a working problem statement. 200 word limit.
  • CCP: Compose at least 3 diversely different CCPs for Design Project 1. One sketch or photo required & 200 word limit per CCP.
  • PoV: Compose 1 PoV for each Design Project 1 CCP. 200 word limit per PoV.
  • Create a mini-proposal that comprises a working title (<10 words), the working problem statement, one CCP & one PoV.
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NEXT CLASS MEETING
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WARM-UP EXERCISE
  • Fast Thinking & Slow Thinking
  • Fast Thinking Basics (Learned, Active Recall, Waggle Dance, Associative Architecture)
  • 30 Circles
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DEFINING PHASE - CONFIRMATION - INTERVIEW/SURVEY METHOD
  • CCP & PoV still in flux
  • Let us confirm our CCP and PoV with interviews and/or surveys.
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DESIGN THINKING PROCESS STEP 3: IDEATING - Brainstorming, Divergent-Convergent Thinking, Possibilities, Craziness, Vision, Getting Un-stuck, Strategic Angularity.
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IN-CLASS EXERCISE
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INTERVIEW
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SURVEY
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FREEZE DEFINITION MODEL
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IDEATION
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HOMEWORK ASSIGNMENT
  • DEFINING DESIGN JOURNAL CARD
    • INTERVIEWS
    • SURVEY
    • FREEZE DEFINING
  • IDEATING DESIGN JOURNAL CARD
    • IDEATE SOLUTIONS USING BRAINSTORMING.
      • LIST SOLUTION KEYWORDS. CREATE A SOLUTION TITLE USING KEYWORDS WITH STRUCTURE & FLOW TO AN ACADEMIC PAPER TITLE.
    • SELECT TOP 3 SOLUTIONS.
    • PROPOSE SOLUTIONS. Include sketch and the solution title.
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REFERENCE READING
Design Thinking Bootleg — Stanford d.school

The Design Thinking Bootleg is a set of tools and methods that we keep in our back pockets, and now you can do the same.

dschool.stanford.edu

Design Thinking Bootleg  — Stanford d.school

The Bike-Share Oversupply in China: Huge Piles of Abandoned and Broken Bicycles ALAN TAYLOR • MARCH 22, 2018

https://www.theatlantic.com/photo/2018/03/bike-share-oversupply-in-china-huge-piles-of-abandoned-and-broken-bicycles/556268/#img01

image

Photo credit: Reuters

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Session 4 Timing
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HOUSEKEEPING (5 min)
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WARM-UP EXERCISE (10 min)
  • Fast Thinking & Slow Thinking
  • Fast Thinking Basics (Learned, Active Recall, Waggle Dance, Associative Architecture)
  • 30 Circles
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DEFINING PHASE - CONFIRMATION - INTERVIEW/SURVEY METHOD (10 min)
  • CCP & PoV still in flux
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Confirming our CCP and PoV with interviews and/or surveys.
  • Use non-leading questions that demonstrate your neutrality on the topic. ie, not Agree/Disagree, but where the respondent stands from neutral.
  • Primarily use close-ended questions so activity is not time-constrained. In general, you should be aware of the options.
  • Use open-ended questions only if necessary. If possible, reach for quick & reactionary responses.
  • Allow for no response or no opinion in the responses. This is still valuable feedback.
  • Aim for 5 minutes maximum in length. Especially for design thinking, emotionally-driven responses give the greater insight.
  • Include a few demographic questions so that you can categorize the responses & search for trends.
  • If face-to-face interviews, try to get 5 or more. For an online survey, try to get 15 or more responses. These targets will be higher for the Design Projects 2 & 3.
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DESIGN THINKING PROCESS STEP 3: IDEATING (15 min)
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Brainstorming
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Possibilities
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Craziness
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Divergent-Convergent Thinking
image
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Vision
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Getting Un-stuck
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Strategic Angularity.
  • Push, Pull, Center, Grow, Shrink & Other Modes of Change.
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IN-CLASS EXERCISES (60 min total)
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INTERVIEW EXERCISE (20 min)
  • Prepare 5 questions for an interview.
  • Conduct your interview with a person in your group.
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SURVEY EXERCISE (20 min)
  • Create a Google Form Survey with 5 questions.
  • Copy-and-paste the survey form url into Slack Design Project 1 channel.
  • Click on the survey url for a person in your group.
  • Complete the survey.
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FREEZE THE DEFINITION MODEL (N/A)
  • What it means to freeze.
  • We want to move to ideation.
  • Commit to the Freeze model.
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IDEATION (5 min)
  • SOLUTION
  • OPPORTUNITY
  • COMPETITIVE ADVANTAGE
  • THE MODEL
  • TEAM
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POSTIT BRAINSTORMING (15 min)
PostIt Brainstorming Exercise

IDEA PRACTICE OF FOCUSED IDEATION FLOW & CAPTURE FOR QUANTITATIVELY PRODUCTIVE BRAINSTORMING. PURPOSE TO DISCOVER COMPETITIVE & INNOVATIVE IDEAS FOR PROTOTYPING. GOOD FOR GROUPS TOO. SET-UP PART 1 GET YOUR POSTIT PADS OUT. ONE IDEA PER POSTIT SET-UP PART 2 THINK OF USES FOR A… WHEN YOU GET AN IDE...

docs.google.com

PostIt Brainstorming Exercise
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HOMEWORK ASSIGNMENT (10 min)
  • PART A. DEFINING DESIGN JOURNAL CARD
    • INTERVIEWS
    • SURVEY
    • FREEZE DEFINING
    • INFOGRAPHIC
  • PART B. IDEATING DESIGN JOURNAL CARD
    • IDEATE SOLUTIONS USING BRAINSTORMING.
      • LIST SOLUTION KEYWORDS. CREATE A SOLUTION TITLE USING KEYWORDS WITH STRUCTURE & FLOW. STAY WITHIN SCOPE. BE ACCURATE & PRECISE.
    • SELECT TOP 3 SOLUTIONS.
    • PROPOSE SOLUTIONS. Include one paragraph description, one sketch, and the solution title. Maximum 250 words.
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NEXT CLASS MEETING
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DESIGN THINKING PROCESS STEP 4: PROTOTYPING - Design, Form & Function, “Fail Early, Fail Fast”, Testing Candidates, Versioning & Branching, Cross-functional, Multi-functional, Features, Feature List, Functional Requirements (FRD), Marketing Requirements (MRD), Human Requirements (HRD), Minimum Viable Product (MVP) & MVP+. Bug Tracking. Prototyping-Testing Cycle. Iterative process. Alpha-candidate (usually single feature). Beta-candidate (usually whole package).
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HOMEWORK ASSIGNMENT
  • Make a prototype (physical model & sketches) for Testing next class.
  • Document the prototyping work in Notion Design Journal.
  • List the form & function features that you want tested.
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Session 5 Timing
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HOUSEKEEPING (5 min)
  • Office hours this week
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WARM-UP EXERCISE (10 min)
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Play: Game Design → need table tennis equipment
Game Design

IDEA Starting with a blank slate, create a game using given game equipment. Soccer ball example. Games with a frisbee. PURPOSE To include sense of play in sustainability design thinking to elevate creativity & human-centered focus. SET-UP 1 Need one volunteer. Volunteer will be given game equipme...

docs.google.com

Game Design
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DESIGN THINKING PROCESS STEP 4: PROTOTYPING (45 min)
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Design, Form & Function
image
image
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Prototyping Strategy

Keywords: Early adopter (Focus), Desirability (I want that, I need that), Impossibility (Innovation), Adoptability (Story), Memorability (Hook)

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“Fail Early, Fail Fast”
Spaghetti Tower Marshmallow Exercise

Spaghetti Tower Marshmallow Exercise ycisl Team. 12x Spaghetti. 1x Roll of Tape. 1x Marshmallow. Design-Build.

docs.google.com

Spaghetti Tower Marshmallow Exercise
  • Will do this activity later in the course
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Testing Candidates, Versioning & Branching
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Alpha-candidate (usually single feature).
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Beta-candidate (usually whole package).
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Uni-tasker vs Cross-functional vs Multi-functional vs Multi-tasker
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Features & Feature List → need paper for poster; water bottles
Water Bottle Feature List DCT Exercise

IDEA PRACTICE OF DIVERGENT-CONVERGENT THINKING IN PRODUCT FEATURE LIST DESIGN THINKING. PURPOSE TO EXPLORE OPTIONS, THEN SELECT DESIGN SPECIFICATIONS & CORE EMPHASIS FEATURES. DIVERGENT THINKING EXAMINE WATER BOTTLES. CAPTURE EVERYTHING YOU NOTICE ON POSTITS. CONVERGENT THINKING SELECT 10 SPECS F...

docs.google.com

Water Bottle Feature List DCT Exercise
  • We use divergent-convergent thinking
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Requirements Design & Documentation
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Functional Requirements (FRD)
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Marketing Requirements (MRD) - mostly about Form.
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Human Requirements (HRD)
  • User Experience (UX)
  • Human-Computer Interaction (HCI)
  • Out-of-Box Experience (OOBE)
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Minimum Viable Product (MVP) & MVP+
Minimum Viable ProductMinimum Viable Product
  • MVP+: A product that delivers on the promise functionally plus impresses human emotions.
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Bug Tracking
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Iteration: Prototyping-Testing Cycle
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IN-CLASS EXERCISE (40 min)
  • Draft the MVP. What are the minimum features?
  • Draft the MVP+. What is the feature set that will make an impression?
  • Make a paper prototype.
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HOMEWORK ASSIGNMENT (10 min)
  • Make a prototype (physical model & sketches) for Testing next class.
  • Document the prototyping work in Notion Design Journal.
  • List the form & function features that you want tested.
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NEXT CLASS MEETING
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DESIGN THINKING PROCESS STEP 5: TESTING - Test Plan, Success Criteria, Pass/Fail, Constraints, Results.
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IN-CLASS EXERCISE
  • Design a test plan for your prototype
  • In groups, test & give/get feedback
  • Document results in Design Journal
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HOMEWORK ASSIGNMENT
  • Using your test results, iterate your prototype.
  • Conduct test of your iterated prototype.
  • Document MVP & MVP+ of your final prototype in Design Journal.
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Session 6 Timing
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HOUSEKEEPING (5 min)
  • Office hours this week
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WARM-UP EXERCISE (15 min)
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Ice-Cream Flavor Exercise

Recall at least 12 food items in your home refrigerator.

Write one food item per PostIt.

Randomly pair your PostIts.

If you have an odd number of food items, yiou can create one triple-combination.

Pick the pair that…:

  • is most unlikely to succeed.
  • is the most unexpected surprise.
  • is your favorite flavor combination.

Working with your favorite, give it a product name.

Who would like this flavor? Think target audience.

Group vote on the ice cream flavors.

‣
IN-CLASS PROJECT WORK: FINISH PROTOTYPE EFFORT (10 min)
  • Is your prototype ready?
‣
DESIGN THINKING PROCESS STEP 5: TESTING (10 min)
  • Test Plan: Script & Time Management; Keep It Simple.
  • Constraints
  • Success Criteria
  • Test Results: Pass/Fail
‣
IN-CLASS PROJECT WORK: TESTING (60 min with break in-betweem)
  • Design a test plan for your prototype
  • In groups, test & give/get feedback.
  • Document results in Design Journal.
  • Goal is to have at least 5 test runs in-class.
  • Each test run is 10 minutes.
‣
HOMEWORK ASSIGNMENT (10 min)
  • Using your test results, iterate your prototype.
  • Conduct test of your iterated prototype (schedule test sessions with classmates; same or new testers ok); expectation that each student will be tester for at least two projects.
  • Document MVP & MVP+ of your final prototype in Design Journal.
‣
Session 7 Timing
‣
HOUSEKEEPING
  • Office hours this week
‣
WARM-UP EXERCISE
‣
tbd
‣
DESIGN THINKING PROCESS STEP 5: COMMUNICATING
‣
The Elevator Pitch
  • Shared Problem
  • Positivity, Promise & Ask
  • In-class presentation.
  • 90 seconds - firm limit.
  • Practice. Practice. Practice.
  • No Q&A (we will have Q&A for Design Projects 2 & 3 presentations)
  • Peer Evaluation (Google Form): Idea, Presentation, Persuasiveness
The Art of the Executive Summary - Guy Kawasaki

Several people have asked me for a blog entry about executive summaries. My colleague at Garage, Bill Reichert, wrote this explanation, and it’s as good as it gets. Writing a Compelling Executive Summary By now, you’ve probably already read several articles, web pages—even books—about writing the perfect executive summary. Most of them offer a wealth […]

guykawasaki.com

The Art of the Executive Summary - Guy Kawasaki
‣
The Spec Sheet
  • Template
  • Report on Design Thinking Process & Product (2-page limit)
  • Design Thinking Reflection (~250 words)
  • Publication-Ready Quality (Bonus Point; incentive)
  • Remove Un-necessary Rubric before submitting.
  • Due after Elevator Pitch, but should be started together.
  • Submit in Canvas.
‣
Short Video
  • Exactly 30-seconds
  • Highlights only
  • Emphasis on Design Thinking
‣
IN-CLASS EXERCISE
Elevator Pitch Exercise

80 Minutes 10 min Review notes from homework; focus point 5 min Intro slides 5 min Guy Kawasaki 5 min Set-up PostIts 10 min Ryan Higa 15 min Ideate content on PostIts 5 min Storyboard 5 min Rehearse 15 min Present Colin/Glenn IDEA A PostIt brainstorming method to craft an elevator pitch for a pro...

docs.google.com

Elevator Pitch Exercise
‣
IN-CLASS PROJECT WORK
  • Review Design Journal
  • Create outline for elevator pitch using PostIt method
‣
HOMEWORK ASSIGNMENT
‣
Elevator Pitch
  • Design Journal notes due in Notion by 2:30 pm on July 15, 2024
  • Elevator Pitch delivery in class on July 15, 2024
‣
Spec Sheet
  • Due in Canvas by 2:30 pm on July 17, 2024
‣
Short Video
  • Due in Notion Design Journal by 2:30 pm on July 17, 2024
‣
Session 8 Timing
‣
HOUSEKEEPING
  • Office hours this week
‣
WARM-UP EXERCISE
‣
PRESENTATIONS
‣
HOMEWORK ASSIGNMENT
‣
Session 11 Timing
‣
HOUSEKEEPING (10 min)
‣
Design Project 1 scores are posted in Canvas.
  • “Exceptional” comment on some Short Videos. Some lacked design thinking highlights.
  • A few Spec Sheets had format issues. Some had content issues.
  • Most Self-Reflections were personally aware & insightful. Push more towards human-centered thinking & personal growth-development.
  • Peer & Staff Elevator Pitch scores in general agreement.
  • Key: 3 = push, 4 = nudge, 5 = refine.
  • Overall: Mean 26.445, Std Dev 1.550, Hi 29, Lo 22
  • Design Project 1 = Learning Phase, Design Project 2 = Practice Phase, Design Project 3 = ? Phase
  • No Short Video for Design Project 2. A 3D Physical Model will be required.
  • August 2 (Fri, 5 p.m.) Change of grading basis deadline.
  • August 2 (Fri, 5 p.m.) Course withdrawal deadline.
Design Project 2 | Team-Staff Meeting August 1 & 2, 2024Design Project 2 | Team-Staff Meeting August 1 & 2, 2024
‣
WARM-UP (30 min)
  • Spaghetti Tower Marshmallow Exercise: Lesson in Team Dynamics
Spaghetti Tower Marshmallow Exercise

Spaghetti Tower Marshmallow Exercise ycisl Team. 12x Spaghetti. 1x Roll of Tape. 1x Marshmallow. Design-Build.

docs.google.com

Spaghetti Tower Marshmallow Exercise
‣
DESIGN THINKING ADD-ON: THE JOURNEY MAP (20 min)
‣
Creating a Journey Map

Change isn't easy!

While we can often list a bunch of very rational reasons for why someone should want to change, they often resist.  When users have choice, we need to assess and help them move through the steps of accepting and acting on the change.

Journey Maps are a very useful framework for:

  • capturing the traits of a specific user profile and their needs
  • list the steps in the user's journey
  • itemizing their needs at each step in the journey
  • capturing your assessment of their emotional journey -- how are they feeling? -- at every step of the way
  • identifying opportunities to improve the journey
  • ideating about ways to deliver on those opportunities

Here are some examples of Journey Maps for:

‣
Switching Mobile Phone Plans
image
‣
Shopping for a New Car
image
Journey Map Template

Before During After Phase Steps in the User Journey User Needs Emotional Curve What is user feeling? Potential Opportunities IDEAS User Character Profile Name Scenario Describe the key aspects of this scenario... Expectations / Desired Outcomes - Outcome 1 - Outcome 2 - Outcome 3 Key Trait 1 Key ...

docs.google.com

Journey Map Template
Journey Map Example - Sally Solar

Before During After Information Bite to Make Her Aware of Potential and Opportunity Awareness Triggered Intrigued Assess Viability Evaluating Options Committing Immediate Gratification Long Term Reinforcment Way to Start Learning and Exploring Way to Evaluate Whether Solar Is Viable? Is Attainable?

docs.google.com

Journey Map Example - Sally Solar
‣
PROGRESS REPORT: PROTOTYPE & TESTING (30 min)
‣
TEAM MEETING (20 min)
  • Review work plan & action items.
  • Start looking ahead to presentation day.
  • Deliverables: Elevator Pitch, Spec Sheet with Self-Reflections, & Model.
‣
HOMEWORK ASSIGNMENT
  • Continue Design Thinking Work.
  • JOURNEY MAP. Due in Design Journal by 2:30 pm on Wednesday July 31, 2024.
‣
NEXT CLASS MEETING
‣
STORYTELLING
  • YOUR PERSONAL STORY: WHO AM I?
  • WRITE AN OPENING PARAGRAPH FOR A STORY ABOUT YOU (AS THE MAIN CHARACTER) IN THE SPACE YOU ARE DESIGNING. <100 WORDS.
  • REMEMBER WHO? WHAT? WHERE? WHEN? WHY? HOW?
‣
FINAL TOUCHES
‣
FREEZE
‣
Session 13 Timing
‣
HOUSEKEEPING (5 min)
  • U-Shaped Table Arrangement for Elevator Pitch
  • There is not an in-person final examination.
  • Plan for Design Project 3 Spec Sheet Canvas submission.
‣
WARM-UP (5 min)
  • Who am I? Centering Exercise
‣
ELEVATOR PITCH (80 min)
  • Order
  • Order
    Team Name
    Project Name
    Team 1
    Team 2
    Team 3
    Team 4
    Team 5
    Team 6
    Team 7
    Team 8
    Team 9
    Team 10
  • Peer Assessment Form
  • https://forms.gle/67v42A4UAgM4nLaT6

    image
‣
4:00 pm Target - Break (5 min)
‣
3D PHYSICAL MODEL DISPLAY (15 min)
  • Re-arrange tables.
  • Place model, placard & other materials.
  • Browse. Leave comments on PostIts.
‣
HOMEWORK ASSIGNMENT
  • Spec Sheet (due in Canvas by 2:30 pm Wednesday August 7, 2024)
    • Each team member has to submit their team’s PDF.
    • Spec Sheet should contain a design thinking reflection by each team member.
    • Check that the Spec Sheet meets format & content requirements.
    • Verify that the Spec Sheet uploaded successfully.
‣
NEXT CLASS MEETING
  • Your Personal Story Part III: A Message to My Future Self
  • Design Project 3: Kick-Off
‣
Session 14 Timing
‣
HOUSEKEEPING (5 min)
  • In case you need an “Incomplete” for this course…
  • Good news: No late assignment deduction for Design Project 3 Spec Sheet. Bad news: No late assignments will be accepted.
  • Design Project 2 Spec Sheets should be in Canvas.
‣
WARM-UP EXERCISE (20 min)

Your Personal Story Part III: A Message to My Future Self

A Message to My Future Self Exercise

IDEA Write a script. Record a video. Watch in the future. PURPOSE Have a vision. Keep design thinking yourself. Hopes & Dreams. START SCRIPT Hello! My name is [name] I am from [home] and today is [date]. I am [age] years old. This is a message to my future self. IDEAS who i hope to be. what i hop...

docs.google.com

A Message to My Future Self Exercise
‣
PROMPT (5 min)
Design Project 3 Sprint

IDEA Design a “High-Efficiency” community space of the future where design thinking heightens sustainability, usability & appeal with a human-focused purpose, form & function. TEAM PROJECT Teams of 5 or 6. Set up a team Slack channel. Assign responsibilities & tasks accordingly. EXAMPLE FEATURES ...

docs.google.com

Design Project 3 Sprint
  • Future Designing. The Year is 2054.
  • Uncertainty. Imagination. Hopes. Dreams. Aspirations.
  • Strategic Angularity. Nudging. Bundling. Dark Patterns.
  • Where will YOU be 30 years from now?
‣
Ideas for Design Project 3
‣
Features

Micro-Living.

Micro-Transportation.

Micro-Dining.

Micro-Services.

Micro-Shopping.

Micro-Healthcare.

Fault Detection.

Optimization.

Smart Assistance.

‣
Zones, Settings & Communities

Seniors/Retired/Assisted Living

Disaster Relief/Rescue/Preparedness

Agricultural/Farming

Healthcare (eg, routine, rehabilitation or long-term care)

Educational (but not university dorms)

Family (Urban, Suburban or Rural)

Research & Development (eg, Silicon Valley, Biopolis,…)

Handicapped/Special Needs

Nature-Focused/Preservation/Restoration

Recreation/Tourism/Hospitality/Retreat/Visitor Center

Transitional

Gentrification

Urban Decay & Renewal

Public Housing

Villages

Tribal Reservations

Mobile Communities

Off-the-Grid

Marine

“Villages” (eg, Better Sleep Village or Clear Vision Village or…)

‣
DESIGN TEAMS (10 min)
TEAM 1
TEAM 2
TEAM 3
TEAM 4
TEAM 5
TEAM 6
1
7
19
19
24
29
2
8
20
20
25
30
3
9
21
21
26
31
4
10
22
22
27
32
5
11
17
23
28
33
6
12
18
Domain
Domain
Domain
Domain
Domain
Domain
‣
PLANNING & APPROVAL (60 min)
  • Choose a domain.
  • Do some quick research.
  • Form a preliminary concept. 1-(brief)paragraph.
  • Make a “napkin” sketch.
  • Create a design thinking work plan.
  • Seek approval. Checking for scope that meets future requirement, sustainability design thinking focus, & unified team vision.
‣
DELIVERABLES (5 min)
‣
Poster+Pitch
  • Plans: Floor plan, Community plan, Regional context map
  • Models (see below)
  • Written summaries: Concept, Design Thinking, Sustainability Messaging, Innovation, Technical Specifications (& more).
  • Suggest prepared pitch be <90 seconds. Think “grab” & shared problem. Include promise & ask.
‣
Models
  • 3D Physical Interior Model
  • 3D Physical Exterior Model
  • Digital Model
‣
Spec Sheet+Reflections
Sustainability Design Thinking Design Project 3 Spec Sheet Template

CEE 176G/276G SUSTAINABILITY DESIGN THINKING SPEC SHEET High-Efficiency Community* Name Design Team Name Team Member Names (ie, your name; use First Name Last Name; no middle or other names) Design Date (eg, Friday, July 17, 2024) CONCEPT STATEMENT (Short paragraph <50 words) MVP F...

docs.google.com

Sustainability Design Thinking Design Project 3 Spec Sheet Template
‣
HOMEWORK ASSIGNMENT
  • Set-up project. Allocate resources.
  • Perform tasks: design thinking, design, prototype, document, manage, communicate.
  • 1 week of effort by 5 or 6 persons = 5/6 persons x 8 hours = 40/48 hours person-hours total.
‣
NEXT CLASS MEETING
  • Continue project effort.
‣
Session 15 Timing
‣
HOUSEKEEPING
  • Reminder: Stanford Course Evaluation.
  • Grades will be posted by eod Tuesday August 20, 2024.
‣
WARM-UP (5 min)
  • Take a team photo at your poster display. Add it to your Team Design Journal. Emphasis on Ownership. If you hover at the top of your team Design Journal, “Add cover” will appear.
‣
POSTER SESSION (3 30-minute sessions)
  • Peer Assessment Form
    • https://forms.gle/wpJ3dd2RsBWmRBpCA
    • image
‣
CLOSING REMARKS (15 min)

Class Group Photo

Design Thinking Your Life

‣
FINAL ASSIGNMENT
  • Spec Sheet
  • Sustainability Design Thinking Design Project 3 Spec Sheet Template

    CEE 176G/276G SUSTAINABILITY DESIGN THINKING SPEC SHEET High-Efficiency Community* Name Design Team Name Team Member Names (ie, your name; use First Name Last Name; no middle or other names) Design Date (eg, Friday, July 17, 2024) CONCEPT STATEMENT (Short paragraph <50 words) MVP F...

    docs.google.com

    Sustainability Design Thinking Design Project 3 Spec Sheet Template
  • Reflections
  • Submissions due in Canvas by 6:30 pm on Saturday August 17, 2024. No extensions.
‣
Hot Trends & Opportunities: Project 2 Domains

Weight Loss Drugs

AI - Automation

AI - Machine Learning - Decision-making

AI - Graphics

Data Science & Analytics - Control & Prediction

Human Social Isolation - mainstream society

Human Social Isolation - elderly & retired

Disaster Preparedness & Response

Human-Animal Interaction (a play on Human-Computer Interaction, HCI)

Right to Repair

Tiny Homes

Education & Retraining

Reclaimed Water Resource Management

‣
Ways of Changing (do a Mentimeter?)

Pushing, Pulling, Centering, Lifting, Lowering, Enlarging, Shrinking, Coloring, Patterning, Joining, Rebranding, Remodeling, Renovating, Restructuring, Reinforcing, Separating, Emulsifying, Blending, Stacking, Decorating, Landscaping, ???

‣
Questions for Design Project 2 Kickoff
  • How to form teams
  • Mini-proposal + Work Plan in Canvas or Notion?
‣
Design Project 3 Planning

Constraints: High-Efficiency, Community, Future

Purpose: Showcase Sustainability Innovations

“So I have a big interest in education, and I think we all do. We have a huge vested interest in it, partly because it's education that's meant to take us into this future that we can't grasp. If you think of it, children starting school this year will be retiring in 2065. Nobody has a clue, despite all the expertise that's been on parade for the past four days, what the world will look like in five years' time. And yet, we're meant to be educating them for it. So the unpredictability, I think, is extraordinary.” - Sir Ken Robinson, TED2006, “Do schools kill creativity?”

‣
Features

Micro-Living.

Micro-Transportation.

Micro-Dining.

Micro-Services.

Micro-Shopping.

Micro-Healthcare.

Fault Detection.

Optimization.

Smart Assistance.

‣
Zones, Settings & Communities

Seniors/Retired/Assisted Living/Memory Care

Disaster Relief/Rescue/Preparedness

Agricultural/Farming

Healthcare (eg, routine, rehabilitation or long-term care)

Educational (but not university dorms)/Sports Specialization/Training/Continuing

Family (Urban, Suburban or Rural)

Research & Development (eg, Silicon Valley, Biopolis,…)

Handicapped/Special Needs

Nature-Focused/Preservation/Restoration

Recreation/Tourism/Hospitality/Retreat/Visitor Center

Transitional

Gentrification

Urban Decay & Renewal

Public Housing

Villages

Tribal Reservations

Mobile Communities

Off-the-Grid

Marine

“Villages” (eg, Better Sleep Village or Clear Vision Village or Memory Village…)

‣
Observations, Interviews & Surveys

Do a preliminary-type background review using available materials

‣
Teams (Draft)
TEAM 1
TEAM 2
TEAM 3
TEAM 4
TEAM 5
TEAM 6
Martina
Enrico
Cindy
Rawda
Ishwar
Tom
Dave
Wui Shuen
Ali
Milo
Alyazia
Lateifa
Amna
Eric
Vivian
Adelya
Tim
Rowan
Huwon
Sumaiyya
Matthew
Adam
Therese
Ale
Nadia
Nick
Warren
Jolene
Yuto
Albert
Vishal
Alex
Ashley
‣
Future Meeting Notes

Nicknames for team members - perhaps in Design Sprint, eg, Colin “Cranberry” Ong. Think Top Gun.

Invite Hailey, Jessica to Design Project 3 presentations

‣

Prior Class Sessions

Class Session 2 - Empathizing, Defining & IdeatingClass Session 2 - Empathizing, Defining & Ideating
Class Session 3:  Ideating to PrototypingClass Session 3: Ideating to Prototyping
Class Session 4:  What Do You Think of My Prototype?Class Session 4: What Do You Think of My Prototype?
Class Session 5:  Share Your Design Ideas!Class Session 5: Share Your Design Ideas!
Class Session 6:  Understanding the Consumer JourneyClass Session 6: Understanding the Consumer Journey
Class Session 7:  Defining Characters & POVsClass Session 7: Defining Characters & POVs
Class Session 8:  IdeatingClass Session 8: Ideating
Class Session 9: Selection & PrototypingClass Session 9: Selection & Prototyping
Class Session 10:  Sharing Initial PrototypesClass Session 10: Sharing Initial Prototypes
Class Session 11:  Empathizing about HousingClass Session 11: Empathizing about Housing
Class Session 12:  Understanding Student Housing NeedsClass Session 12: Understanding Student Housing Needs
Class Session 13:  Student Housing Needs - IdeatingClass Session 13: Student Housing Needs - Ideating
Class Session 14  Student Housing - Ideating Pin UpClass Session 14 Student Housing - Ideating Pin Up
Class Session 16  - Student Housing - IteratingClass Session 16 - Student Housing - Iterating
Class Session 17  - Student Housing Sharing + Project 4 PivotClass Session 17 - Student Housing Sharing + Project 4 Pivot
Class Session 18  - Case Study of Sustainable Design ThinkingClass Session 18 - Case Study of Sustainable Design ThinkingClass Session 19  - Visions of SustainabilityClass Session 19 - Visions of Sustainability
‣

Planning Notes

What is sustainability?

Cycles and systems

Design thinking process

Eight projects — sustainability in the built environment

  • Waste
  • water
  • Building energy
  • Construction
  • Well-being
  • Land
  • Food
‣
Class Session 4
  • Abbreviated Pitch
    • 1 screen infographic
    • Physical prototype
  • Follow-up Assignment: Summarize in Spec Sheet prior to next Monday session

Domains / Projects for Spring 2024

‣
Waste/Recycling for Food Products, Wrappers, Utensils
  • Dining Halls
  • Cafes / Food Service
‣
Consumption Behaviors
  • Finding
  • Purchasing
  • Acquiring
  • Use
  • Disposal
‣
Space Density >> New Spaces or Reconfigure — or implement both ways (retrofit or blue sky) - connect with Anthony’s contact
  • Innovation in Dorm Space
    • Sleeping / Relaxing (Individual)
    • Communal / Socializing (Group)
    • Bathing
    • Studying
    • Eating (decentral)
    • Storage
‣
Sustainable Transportation or Accessiblity on campus
  • Walking
  • Marguerite
  • Bikes - Encourage Use
    • Safety
    • Availability
    • Theft
    • Image and Style
  • Scooters
  • Access to off-campus destinations
‣
Healthy Living / Wellness
  • Food Supply — Jessica
  • Diet
  • Exercise
  • Sleep
  • Mental Health

Principle

  • Sustainability without Sacrifice

Spec Sheet Templates

Colin’s notes for May 22 Class meeting

Ice Cream Flavor Exercise?

Exercise in dream innovation through convergence. Sustainable efficiency in multi-purpose & multi-function design. What other “multi” opportunities are there? Reality Distortion Field.

What do you see in your dorm if you close your eyes now? What do you see in your dorm design? Now mentally squint and what do you see? Imagine a 15-second movie scene.

Connect with OOBE.

Alternate: Proposition of a Chief Detail Officer (Rory Sutherland).

What details make for a sustainability-based dorm experience based on positive human behavior changes? Awareness & action. Aware of who is there (or not there) and the actions that could be taken. For example, a dorm room that monitors air quality & health → uses AI to take or suggest actions. Rory Sutherland examples of train time-savings vs service in Europe, and shape of Shreddies.

Questions for Dorm Designers - human-centered details; talking points for presentation

  • What do you like most about your current dorm? Will you preserve this aspect in your design?
  • What do you least like about your current dorm? How will you improve on this In your design?
  • What did you most like about your dorm on arrival day?
  • What did you least like about your dorm on arrival day?
  • What do you most fondly remember about adjusting to dorm life?
  • What was the most difficult aspect of adjusting to dorm life?
  • How long did it take you to decide whether you liked your dorm? What influenced this decision?
  • What % of your co-residents would agree with your above thoughts?
  • Is there an assigned space in the dorm design for staff?

Sustainability Keywords from Meeting with Haley Todd

trash

reuse

laziness (or is it apathy/priorities?)

single stream recycling

fellows/interns

worst day is check-in day esp box cardboard disposal

bicycle donation

cultural (sustainability) mindset

Digital Twin:

  • vs an Analog Twin. The DT would focus on specific features. Example is the MVP or the Feature List (highlights) product.
  • vs another Digital Twin. Twins can be identical or fraternal. Birthed together, raised together, and best if compatible. Applies to the dorm neighborhood.
‣

Master Databases

CEE 176G/276G  |  Master Databases CEE 176G/276G | Master Databases
Maximizing Home Space: Foldable Furniture Hacks for Small Homes

Smart Space Solutions: Discover how foldable furniture can revolutionize your home, maximizing space without compromising style or functionality. Perfect for...

youtube.com

Maximizing Home Space: Foldable Furniture Hacks for Small Homes

Longevity, by Design

support.apple.com

support.apple.com

“Today, Apple published a whitepaper explaining the company’s principles for designing for longevity — a careful balance between product durability and repairability.”

→ I don’t think durability and repairability are definitively opposing. And neither is definitively a critical aspect of longevity.

→ by using the word “balance”, the statement implies the product is not 100% (best)of either.

→ “The longevity of Apple products continues to increase. There are hundreds of millions of iPhones that have been in use for more than 5 years — and that number is still growing. And Apple products remain in use longer than competitor devices.” Note how first and last sentence says “Apple products”, but second sentence provides support only for iPhone. This is an association fallacy. The design thinking is muddled.

Apple 2030 A plan as innovative as our products.

Environment

Apple 2030 is our plan to use recycled and renewable materials, clean electricity, and low-carbon shipping to bring our net emissions to zero.

www.apple.com

Environment

→ What do you think about the design thinking of this web page?

image
Assistant Manager, Market Transformation Initiative | WWF-Singapore

Position title: Assistant Manager, Market Transformation InitiativeReports to: Head of Market Transformation, Climate and Sustainability DepartmentLocation: Singapore About WWF-SingaporeWorld Wide Fund for Nature (WWF) is one of the world’s largest and most respected independent conservation organisations. WWF’s mission is to stop the degradation of the earth’s natural environment and to build a future in which […]

www.wwf.sg

Assistant Manager, Market Transformation Initiative | WWF-Singapore
Beings and Animated Matter

Human Being, Human Doing, Robot Being, Robot Doing. Homo Sapiens, Robo Sapiens. What might artificial life forms do for us, biological…

metadave.medium.com

Beings and Animated Matter
CEE176G_276GSustainabilityDesignThinkingDP3Banner.pdf90.3KB

Therese, Yuto and Vishal absent on Monday August 12

CEE176G276GSummer2024DesignProjectsA.pdf26346.7KB
‣
Stanford Ways for 2025
CEE176G276GSum24Syllabus (1).pdf55.6KB
CEE176GWays-CE Instructor Submission Form.pdf181.0KB
CEE176G276GSummer2024DesignProjectsRFS.pdf26370.3KB
CEE 176G:276G | Summer 2024: Sustainability Design Thinking .pdf16424.4KB
Assignments_ Sustainability Design Thinking.pdf106.7KB