CEE 176G/276G | Summer 2023:
Sustainability Design Thinking
CEE 176G/276G | Summer 2023:
Sustainability Design Thinking

CEE 176G/276G | Summer 2023: Sustainability Design Thinking

Remote Access > Zoom
Remote Access to Class Sessions

As a member of our design studio, you are expected to attend all class sessions in person.

If you ever cannot attend the live class session, please join us online using this link:

g

or connect using the Zoom link in Canvas:

image

And if you cannot attend join online at the live class time, you are expected to view the recording of the session prior to the next class session.

Always Open Meeting Space

Our studio has an always open meeting space — think of it as a conference room that you can jump into at any time. We’ll be using this for open office hours (versus schedule appointments), and you’re welcome to use this online meeting space at any time.

You can also create your own private meetings and invite collaborators to join you using Zoom.

🖥 Logistics

Welcome to CEE 176G/276G!

Hope you’re excited for the start of Summer Quarter! I wanted to share some important information to help you get ready for our first class session on Monday, June 26 at 2:30 PM.

The class will be meeting in room Wallenberg Hall (Building 160- Room 124 — at the front edge of the Stanford Quad) on Monday and Wednesday afternoons from 2:30 to 4:20 PM Pacific.   

Class Sessions

These class sessions will include a combination of discussions, case study presentations, interactive team exercises, and design studio working sessions. And, as a member of our design studio, you are expected to attend all class sessions in person. So, while much of your project work will be completed outside of class time, you are expected to attend all class sessions in person at the scheduled class times.

If you ever cannot attend the live class session, please join us online using this link:

Design Projects

The class is organized into three modules -- each of which features a design project that will give you an opportunity to exercise and apply your design thinking skills to a design and propose a solution that promotes sustainable behaviors and practices.

Each design project will each require about 7 hours of work per week outside of the class sessions. 

You’ll be working independently on Design Project 1, then in small teams on Design Projects 2 and 3, to share a proposed design that:

  • meets the needs that you or your team identifies
  • illustrates your strategy for approaching the challenges and opportunities you uncover
  • demonstrates your application of the design thinking process
  • makes a measurable impact on improving sustainable behaviors and practices

Login to Canvas and Join our Slack Workspace

We’ll be using Slack as the primary method for quickly messaging each other in this studio.

So, please login to Canvas (https://canvas.stanford.edu), then join our class Slack workspace by clicking the Slack link in the left toolbar in Canvas. This will get you set up to receive all the course messages and announcements in the Slack application or web interface.

image

Think of Slack as an open channel for sharing your questions, insights, and inspirations with the entire studio. If you have a question that you think any of the other studio members might also have, please post it to one of the open Slack channels.

Looking forward to meeting you and getting started on our sustainable design journey on Monday afternoon!

Home Pages
Notion - Collaborative Design Studio Workspace
Messaging / Q&A > Slack Workspace

We’ll be using Slack as the primary method for quickly messaging each other in this studio.

Joining our Slack Workspace

Please join our class Slack workspace by clicking the Slack link in the left toolbar in Canvas.

image
Using our Slack Workspace

Once you’ve joined the workspace, you can access it through the Slack app or this link:

Think of Slack as an open channel for sharing your questions, insights, and inspirations with the entire studio. If you have a question that you think any of the other studio members might also have, please post it to one of the open Slack channels.

Slack also offers a direct messaging feature, but please use this only for questions that are truly unique and private — things that should not be shared.

Google Drive Shared Workspace

We’ll use a shared Google Drive workspace to provide everyone access to studio documents.

You can create your own folders within this space to share documents with your collaborators and the studio mentors.

💡 Design Thinking Process

Empathizing
Observing

Watching what people do and how they interact with their environment gives you clues about what they think and feel. It helps you to learn about what they need.

By watching people you can capture physical manifestations of their experiences, what they do and say. This will allow you to interpret intangible meaning of those experiences in order to uncover insights. These insights will lead you to the innovative solutions.

The best solutions come out of the best insights into human behavior. But learning to recognize those insights is harder than you might think. Why? Because our minds automatically filter out a lot of information in ways we aren’t even aware of. We need to learn to see things “with a fresh set of eyes” – tools for empathy, along with a human-centered mindset, is what gives us those new eyes.

Here are some helpful tips for observing users from the d.School Bootcamp Bootleg:

Interviewing

Interviewing users can be tricky!

  • You need to prepare and have a plan in mind -- what do you want to know?
  • But you also want to allow room for spontaneous conversations that might lead to unexpected insights...

Some useful techniques include:

  • Ask "why"
  • Say "tell me about the last time you..."
  • Encourage stories
  • Look for inconsistencies
  • Don't be afraid of silence
  • Don't suggest answers -- don't lead the witness!
  • Ask questions neutrally:
    • What do you think about..."
    • Not, don't you think this is great !?!
  • Don't ask "Yes/No" questions -- try to evoke a story

Check out these tips for interviewing users from the d.School Bootcamp Bootleg:

Immersing
Defining
Composite Character Profiles

Gather the attributes and attitudes from people you've observed or interviewed into specific, recognizable character profiles that can help you:

  • focus on the most salient and relevant charcateristics of your potential users
  • avoid getting distracted by non-essential characteristics.

Be sure to check out these tips for the d.School Bootcamp Bootleg:

POV Statements

One of the most essential parts of the defining stage in Design Thinking is developing your point of view statement -- your framing of a design challenge into an actionable problem statement that will help launch your idea generation.  It's your opportunity (and responsibility) to clearly articulate the design challenge that you've chose to take on.

The general form of a POV statement is:

[USER] needs to [USER'S NEED] because [SURPRISING INSIGHT]

Using this format will help you make sure that you clearly specify:

  • the intended users that you're designing for
  • their specific need that you've adopted as you challenge
  • why this need motivates you to want to tackle this problem

Your POV statements should be actionable, potentially generative and intriguing problem statements that create excitement and inspire you to develop solutions.

Here are some tips for creating POV statements from the d.School Bootcamp Bootleg:

Ideating
How Might We... Questions

The ideation stage typically involves two stages:

  • flaring out and generating lots of diverse ideas that get you thinking outside the box
  • focussing in and narrowing down the ideas the ones that you'd like to incorporate into your design solution

How Might We  questions are great way to generate the seeds of ideas that you can use to launch your brainstorming.

Here's an overview and tips on how to use How Might We questions from the d.School Bootcamp Bootleg:

Brainstorming

After you've lined up your How Might We questions (to focus your brainstorming energy), you're ready to dive in.

Brainstorming is a great way to come up with lots of ideas by leveraging and building upon the creativity of all your design team members and collaborators.

It's typically helpful to start with each of the How Might We questions, and use them as a seed and a framework to guide your brainstorming.   Keeping the process open-ended and inviting creativity, while staying focussed and productive is an art that you'll develop through lots of practice.

While brainstorming:

  • Go for quantity -- we want lots of ideas!
  • Use headlines rather than diving into the details -- keep it moving lightly
  • Encourage wild ideas and creative approaches
  • Defer judgement -- get the ideas out on the table, but don't debate, dissect, or disparage them.
  • Stay on topic -- if you're drifting off-topic, that might be a sign that you have another How Might We question to consider

When we're together the "All-In" every person write their ideas on post-it notes and stick them to the board is a great way to capture lots of ideas.

With everyone working remotely, this is harder to do.  You might try:

  • Having one person act as a scribe, capturing the ideas on a document as they share their screen.
  • Having everyone on the team open a shared document, for example a Google Slides document, that everyone can add to freely -- similar to sticking post-it notes to the wall.

Here's an overview and tips on how to Brainstorm effectively from the d.School Bootcamp Bootleg:

Creating a User Journey Map

Change isn't easy!

While we can often list a bunch of very rational reasons for why someone should want to change, they often resist.  When users have choice, we need to assess and help them move through the steps of accepting and acting on the change.

Journey Maps are a very useful framework for:

  • capturing the traits of a specific user profile and their needs
  • list the steps in the user's journey
  • itemizing their their needs at each step in the journey
  • capturing your assessment of their emotional journey -- how are they feeling? -- at every step of the way
  • identifying opportunities to improve the journey
  • ideating about ways to deliver on those opportunities

Here are some examples of Journey Maps for:

Switching Mobile Phone Plans
image
Shopping for a New Car
image
Selection

After you've flared out and generated lots of creative ideas during your brainstorming, you'll need to focus in again -- harvesting the most promising ideas that you'd like to carry forward and incorporate into your proposed design solution.

There's no single, right way to select the ideas, but you might try:

  • voting -- all team members mark the three or four ideas that they are most attracted to, interested in developing.
  • grouping and sorting the ideas into categories -- for example:
    • the rational choice
    • the most likely to delight
    • the long shot

Here's an overview and tips on how to Select ideas effectively from the d.School Bootcamp Bootleg:

Minimum Viable Product (MVP)

As you're developing your design idea, it's very tempting to keep embellishing and adding features to the core concept.

We've all done it... You find yourself thinking, "well, as long as I'm doing X, wouldn't it be cool if I also did Y, and how about Z too!"  This is known as "feature creep", and it's a real danger in most design projects.

As you develop your creative design solution, it's critical to stay focussed on the core features of your design that address the needs you identified in your point of view.  You'll be prototyping these features and testing their effectiveness, and you can't let yourself get distracted by adding bells and whistles that dilute your attention.

You can consider adding in some of those extra features -- at a later time -- but only after you've fully designed and testing your core features.

To help you stay focused, it's useful to outline the features of your Minimum Viable Product (MVP) -- the essential features that you proposed design must provide.   Some define it as "the smallest thing that you can build that delivers customer value".

Try to keep the list very brief and concise.  This isn't a full product spec -- it's a bullet list of essential items to help remind you of what's absolutely essential for your product to provide.

Here are a few blog posts that describe how thinking about the Minimum Viable Product can help lead to to better designs:

Prototyping
Planning Your Prototyping Strategy

Before you dive into prototyping your product idea, think carefully about your goals -- WHY are you developing this prototype?

Often we prototype to:

  • Explain and inspire - by showing and sharing our vision
  • Explore - by building, developing, and thinking through the opportunities and challenges that emerge
  • Test - by testing and refining solutions with users

As you consider what type of prototype to build, think about how you prototype can be used to:

  • Learn
  • Solve disagreements
  • Start a conversation
  • Fail quickly and cheaply
  • Test specific features and chunks of a larger idea

Here's an overview and tips on how to use many prototyping methods from the d.school Bootcamp Bootleg:

Testing
Developing Your Testing Plan

Testing is your chance to:

  • get feedback on your design ideas
  • refine your proposed solutions to make them better
  • learn more about your users

A key piece of advice to keep in mind is:

  • Prototype as if you know you're right
  • Test as if you know your wrong

Here's an overview and tips on how to use several testing strategies from the d.Scool Bootcamp Bootleg:

Communicating
Sharing Your Project Idea

The final step in the Design Thinking process is communicating -- sharing your product idea with others:

  • your product ideayour design thinking process and journeythe results of your testingrecommendations for what to do next

Here's an overview and tips on how to use communication methods from the d.School Bootcamp Bootleg:

Creating an Elevator Pitch

An Elevator Pitch is a concise presentation of your product idea to motivate a reviewer or potential investor in a very short period of time -- for example, on an elevator ride.

Here's an abbreviated version of a specific format, recommend by Guy Kawasaki -- tech entrepreneur and famed Apple evangelist.

And here's a very effective example of presenting a product idea in 45 seconds.

Completed Classes

Class Session 1 | Mon, Jun 26

Learning About Each Other | 2:50p — 3:25p
Who’s In the Studio?
What do Sustainable and Resilient mean to you?
What are the biggest Sustainability Challenges in your part of the world and what Imbalances create them?
Teamwork & Teambuilding | 3:30p — 3:50p
Identify An Area/Domain of Interest for Your Design Project 1 > Introduction/Ideating > Summarize in Design Journal Posting | 3:50p — 4:10p Kickoff; Prior to Wed Class
Design Project 1 | Project Brief
Design Project 1 | Project Brief
Moderated Open Forum/GroupThink>Ideation>Who, What, Where, When, Why & How?>Sketch a Scene>Opening Scene (PostIt Brainstorming?)

PostIt Brainstorming>3 or more Areas or Domains of Personal Interest>Stick to Board>Deferred Judgment>Overcome Self-Doubt & Self-Editing

Discuss Who, What, Where, When, Why & How?>Paint a Scene (that includes you)>Pollinate & Cross-Pollinate

Design Project 1 | Focus Areas
Design Project 1 | Focus Areas
Introduce Yourself to Your Design Studio Colleagues > Design Journal Posting | Prior to Wed Class

Class Session 2 | Wed, Jun 28 - Empathizing

Class Session 3 | Mon, Jul 3 - Defining

Field Trip Opportunity

O’Donohue Family Stanford Educational Farm https://farm.stanford.edu/

Date & Time tbd

  • Progress Deliverables & Participation
Design Thinking: The Stanford d.School and IDEO
Using Your Composite Character Profiles
Personality Selling: Bulls, Owls, Lambs, Tigers
image
Some Characters to Test (Role-Playing)
Trendy Thomas
  • Mid 20’s — recent graduate
  • MUST have the latest tech and trends
  • Looking forward to — a VisionPro headset

image
Status Susie
  • Late 30’s — busy professional
  • Likes to display superior taste and pedigree
  • Looking forward to — a Fendi handbag

image
Engineer Edgar
  • Mid 40’s — engineering project manager

  • Likes data, making plans, and delivering with precision
  • Looking forward to — a new smart electrical panel that will let him monitor power loads in his home
image
Budget Bill
  • Mid 40’s — dad and primary bread-winner
  • Takes great pride in living modestly, no excess
  • Looking forward to — finding the next bargain, comparing his actual spending to his budget
image
Frantic Fiona
  • Working mom of three kids
  • Tries to balance work demands and chauffeuring kids
  • Looking forward to — a relaxing moment to enjoy her family
image
Fitness Frank
  • Mid 20’s — fitness enthusiast
  • Focuses on his health, wellness, and physique
  • Looking forward to — his next workout
image
Worried Wally
  • Mid 30’s — concerned
  • Up-to-date on ALL the latest news (and threats)
  • Looking forward to ???
image
Holistic Henry
  • Mid 20s’s — sales associate for building products company
  • Feels pressure at work, so likes to hike and attend yoga to relax
  • Looking forward to — his upcoming camping trip with his college friends
image
Environmental Edith
  • Mid 20’s — environmental advocate
  • Highly aware of many aspects of sustainability and active in efforts to improve it
  • Looking forward to — meeting with her like-minded advocates to plan their next steps
image
What Motivates People to Change
Intrinsics vs. extrinsic
  • List Benefits
  • Emotions
    • Care about others
    • Status
    • Accountability
  • Financial Incentives
    • Tax incentives - credits
  • Penalties
    • Fines
  • Visibility of negative impacts
  • Make life easier, while also improving sustainability
  • Saving time
  • Making things cater to lazy mindset, easy
  • Group behavior / go with flow / bandwagon effect
    • Social acceptance / social norms
  • Education / awareness
Design Thinking: Defining
POV Statements

Class Session 4 | Wed, Jul 5 - Ideating & Prototyping

Design Thinking: Defining the Need that You’re Designing a Solution For

Reviewing & Strengthening Our POV Statements | 2:40p — 3:05p

Share Your Point of View
Share Your Point of View

Design Thinking: Prototyping & Testing

Big Questions - Defining a Testing Plan | 4:05p — 4:15p
  • What should I test?
  • How can I test it to get useful feedback to refine my design idea?
    • Show, Don’t Describe
    • Focus Your Prototype on Features that You’d to Test / Get Feedback On
    • Specify the Character Profile you’d like to test
Planning Your Prototyping Strategy
Planning Your Prototyping Strategy
Building Your Prototypes
Building Your Prototypes

Preparing for our Next Class Session

Class Session 5 | Mon, Jul 10 - Testing

Testing Protocol Example | 2:55p — 3:10p
Testing Protocol / Script for the Testing Sessions
Testing Protocol / Script for the Testing Sessions
  • Establish Pre-expectations
  • SHOW IT, don’t tell, don’t sell
  • Give your tester a task that you’d like them to complete…
  • Is this…
    • Discoverable?
    • Learnable?
  • Does this…
    • Work as Expected?
    • Not Work as Expected?
    • Do What you Want?
    • What Else Would You Want It to Do?
  • Does the user value it?
    • Would you Use It?
    • Would You Buy / Subscribe / Pay?
    • Is it a good value at… range?
      • Avoid the uncomfortable question…
      • Anchor the range
Testing Sessions | 3:15p — 4:10p
  • Procedure
    • Pair up, then choose A or B
    • (5) 5-minute sessions as tester
    • (5) 5-minute sessions as feedback provider
Testing Session Notes
Testing Session Notes
Debrief / Planning for Iteration | 4:10p — 4:20p
  • Was the feedback consistent?
  • What were the best learnings?
  • What should you implement as you ITERATE?
Testing Takeaways / Plan for Iterating
Testing Takeaways / Plan for Iterating

Class Session 6 | Wed, Jul 12 - Iterating / Refining

  • What’s Next - Overview | 2:30p — 2:40p
Testing Sessions - Round 2 | 2:40p — 3:10p
Sharing Your Project | 3:20p — 3:35p
Project Sharing Pages
Project Sharing Pages
Prepare these 4 items for Monday’s Class Session and Place on Your Project Sharing Page
  • Item 1: Product Name
Item 2: Project Presentation
💡
Sharing Your Project - Tips

Item 3: Recorded Elevator Pitch / Ad / Movie Trailer Video
💡
Creating an Elevator Pitch - Tips
  • Create a a video recording (90 seconds max.) delivering your elevator pitch -- you can decide how to tell your story and what visuals will be shown -- for example:
    • your Google Slides, Canva, Miro (or your preferred tool) presentation
    • images or live video of your prototype?
  • You can create your recording using Zoom or any video recording tool that you prefer

  • Item 4: Live Pitch — One Slide Backdrop or Poster / Infographic
    • Will be displayed during your Live 90 Second Pitch to the class
What Will Happen During Monday’s Class Session
  • You’ll make your Live 90 Second Pitch to the class with your One Slide Backdrop, Poster, or Infographic projected on the video wall.
  • Following your Live Pitch, all class members will use a Google Form to evaluate your design idea and provide comments using this rubric:
  • image

Class Session 8 | Wed, July 19 - Design Project 2 Kickoff - Pivot time!

Pitch Session Results
General Feedback
  • Creativity & Originality High. Even two projects in same area were pitched differently.
  • Persuasiveness/Impact (Sustainability, Usability, Feasibility, Gain, Positivity, Grab, The Team, Promise & Ask…)
  • Evidence of Design Thinking (CCP, POV, Humans,…)
  • Timing, Visuals & Scripts
  • A reminder about Stanford Honor Code. ChatGPT. Plagiarism.
What’s Next - Publishing Your Ideas
Design Project 2 Prompt
Design Project 2 | Project Brief
Design Project 2 | Project Brief
Designing to Affect Behavior in a Very Different Way
  • Larger scale — community vs. individual
  • Different medium — physical
Project Design Idea Requirements
  • Must be Built Environment feature (space) or physical intervention
  • Focus not a service or policy - but could be technology integrated into space/structure.
  • Each team picks a domain, but no domain can have more than 2 teams. You will have 5 minutes to discuss & decide.
Principal Focus / Domain Choices
  • Educational
  • Recreational
  • Health (treatment, rehabilitation, services)
  • Travel/Transportation
  • Living (and Sleeping)
  • Energy (maybe inspired by CEF)
  • Food & Agriculture (maybe inspired by Stanford Farm)
  • Environmental (quality, waste, remediation, resource management, restoration, preservation, etc)
  • Tourism/Exhibit/Destination
  • Shopping & Dining
  • Stanford Quad — Sustainability by Necessity
Forming Project 2 Design Teams
  • 11 teams of 4 students each
  • Formation Options
  • Team Captains
    • Theo Aronson
    • Felipe Goes
    • Shambhavi Gupta
    • Alexander Jayasuria
    • Kevin Haller
    • Isabelle Mak
    • Karim Mallak
    • Adeesh Rathod
    • Pawandeep Sekhon
    • Hoshita Undella
    • Melanie Wang
    Random Hat

✎ Enter Your Team Members for Each Team Code (one person per team)

Project 2 Teams | Summer 2023

Team CodeTeam NameTeam MembersDomain / Focus AreaCommunityTeam Journal Entries
All Star by Smash Mouth
Shopping & Dining
Junior Varsity
Food & Agriculture, Energy
The Fantastic Four
Recreation, Health
D-Amazin Ones
Health and education
Students
Powerpuffs (GREENSTOP)
Tourism transportation around Stanford
Tourists at Stanford University
Guardians of Sustainability
Systems — living, Environmental → Refugee crisis
NGO operators
The Great Gardeners
Food & Agriculture, Environmental
Quadruple Force
Travel/Transportation
Team i - ( I )nspire
Education & Wellness
HIJAZ
Shopping & Dining
Team UpsyK 😎
Recreational
Ideating about Team Focus
Principal Focus / Domain

Choices

  • Educational
  • Recreational
  • Health (treatment, rehabilitation, services)
  • Travel/Transportation
  • Living (and Sleeping)
  • Energy (maybe inspired by CEF)
  • Food & Agriculture (maybe inspired by Stanford Farm)
  • Environmental (quality, waste, remediation, resource management, restoration, preservation, etc)
  • Tourism/Exhibit/Destination
  • Shopping/Dining

Project Design Idea Requirements
  • Must be Built Environment feature (space) or physical intervention
  • Focus cannot be a service, policy or legally-based
  • Technologies are OK - but must be integrated into a space/structure.
  • Pick a Domain | 5 minutes
    • Each team picks a domain, but no domain can have more than 2 teams.
    • You will have 5 minutes to discuss & decide.
✎ Enter Your Team’s Principal Focus

Project 2 Teams | Summer 2023

Team CodeTeam NameTeam MembersDomain / Focus AreaCommunityTeam Journal Entries
All Star by Smash Mouth
Shopping & Dining
Junior Varsity
Food & Agriculture, Energy
The Fantastic Four
Recreation, Health
D-Amazin Ones
Health and education
Students
Powerpuffs (GREENSTOP)
Tourism transportation around Stanford
Tourists at Stanford University
Guardians of Sustainability
Systems — living, Environmental → Refugee crisis
NGO operators
The Great Gardeners
Food & Agriculture, Environmental
Quadruple Force
Travel/Transportation
Team i - ( I )nspire
Education & Wellness
HIJAZ
Shopping & Dining
Team UpsyK 😎
Recreational
1-Paragraph Mini Proposals | Due by EOD Sunday (11:59pm) July 23, 2023
1-Paragraph Mini Proposals | Due by EOD Sunday (11:59pm) July 23, 2023

Class Session 9 | Mon, July 24 - Design Project 2 - Mini-Proposals & Team Planning

💡
Announcement: Stanford Environmental Engineering Lab Tour — Monday July 31, 2023, 1:00 pm - 2:00 pm. Meet at basement level of blue atrium in Y2E2.
Project 1 Grading
Part 1 - Peer Grading
image
Part 2 - Teaching Team Grading
image
Project 2 Mini-Proposals
Examples of Using Design Thinking to Transform User Experiences
  • Airport Concourses
  • School Cafeteria
  • Studio Feedback / Ideating on Team Mini-Proposals
Project 2 Team Planning
Week 5 Deliverables
1. Developing a Team Work Plan | Due - Wednesday, Jul 26 at 4:30 PM
Design Project 2 -  Team Work Plans
Design Project 2 - Team Work Plans
Map Out your Team’s Plan for the Week
  • What tasks will your team complete to create the required deliverables?
  • Which team member will complete each task?
  • All work submitted represents the TEAM and will be evaluated for a TEAM score
How many hours should our team be spending outside of class?
  • Team of 4 students
  • 3 units x 3.75 hours per week (outside of class) = 11.25 hours per week per student
  • Team expectation = 45 hours per week (outside of class)
2. Document Your Design Process in your Team Design Journal | Due - Sunday, Jul 30 at 11:59 PM
  • Empathizing
    • Survey, Interviews, or Observations
    • Composite Character Profiles;
  • Defining
    • POV Statements
    • Minimum Viable Product Definitions
  • Ideating
    • Divergent Thinking — How might we…?
    • Convergent Thinking — Feature selection…
3. Prototyping | Due - Monday, Jul 31 at start of class session
  • Bring initial prototypes of your design idea to share and test in class in whatever form works best for you.
    • Design sketches
      • Must be your own sketches
      • No AI generated images
    • Physical models — cardboard, foam core, Lego, or…
    • Digital models — SketchUp, Revit, Minecraft, Sims, or…

Class Session 10 | Wed, July 26 - Design Project 2 - Team Work Day

💡
Announcement: Stanford Environmental Engineering Lab Tour — Monday July 31, 2023, 1:00 pm - 2:00 pm. Meet at basement level of blue atrium in Y2E2.
Building Team Work Plans / Blueprints for Success | Due - Wednesday, Jul 26 at 2:00 PM
Map Out your Team’s Plan for the Week
  • What tasks will your team complete to create the required deliverables?
  • Which team member will complete each task?
TIPS for Your Team Work Plan
  • Choose a captain / project manager
Work as an Effective Team
DON’T set up serial tasks
  • Interviewing/surveying —> Alice
  • Character Composite Profiles —> Betty
  • POV Statements —> Carl
  • MVP —> David
DO work together to advance the design between steps
  • Individual team members can lead the work on specific tasks
  • ALL TEAM MEMBERS should collaborate to review the results and decide collectively how to move on to the next step
Be SPECIFIC about Tasks and Expectations — Be sure to assign:
  • Who’s going to do each task
  • When are they going to have it ready
  • An estimated time that you’re willing to commit to each task
    • Set a target time budget for each task
    • Your plan should include about 12 hours per team member each week
    • How many hours should we be spending outside of class?
      • Team of 4 students
      • 3 units x 3.75 hours per week (outside of class) = 11.25 hours per week per student
      • Team expectation = 45 hours per week (outside of class)
Don’t skip the Design Thinking steps
  • Have you already decided on the project features? If so, you’re not using Design Thinking…
  • Don’t reverse engineer a fictitious need
Design Project 2 -  Team Work Plans
Design Project 2 - Team Work Plans
Project 2 Team Work — Week 5 Deliverables
  • Document Your Design Process in your Team Design Journal | Due - Sunday, Jul 30 at 11:59 PM
    • Empathizing
      • Survey, Interviews, or Observations
      • Composite Character Profiles
    • Defining
      • POV Statements
      • Minimum Viable Product Definitions
    • Ideating
      • Divergent Thinking — How might we…?
      • Convergent Thinking — Feature selection…
Preparing for Week 6 — Prototyping | Due - Monday, Jul 31 at start of class session
  • Bring initial prototypes of your design idea to share and test in class in whatever form works best for you.
    • Design sketches
      • Must be your own sketches
      • No AI generated images
    • Physical models — cardboard, foam core, Lego, or…
    • Digital models — SketchUp, Revit, Minecraft, Sims, or…

Class Session 11 | Mon, July 31 - Design Project 2 - Testing & Iterating

💡
Announcement: Stanford Environmental Engineering Lab Tour Monday July 31, 2023, 1:00 pm - 2:00 pm. Meet at basement level of blue atrium in Y2E2.
Announcement re: Class Publication

Inclusion of individual Design Project 1 Spec Sheets in the class publication will be optional per the Spec Sheet author’s choosing. If you wish to have your Design Project 1 Spec Sheet included in the publication, a shared Google Drive folder will be created where your contribution can be uploaded. Spec Sheets will be reviewed by the “Spec Sheet Looks Good” members of the editorial committee. These committee members may require formatting changes to fit the publication design. The author may edit/revise textual and graphics content. Uploading of your Spec Sheet to the shared folder will be considered your consent to have your Spec Sheet included in the publication.

Design Project 2: Testing Sessions | 2:40pm — 3:25 pm
  • Format
    • 2 team members stay at table and test the ideas
    • 2 other team members go to other tables to provide feedback
      • 1 goes clockwise
      • 1 goes counterclockwise
Sustainability in the Built Environment | 3:40pm — 3:55 pm
Mindmap
Encouraging Sustainability thru all Phases
  • Design
  • Construction
  • Use
  • De-Commissioning / Re-Use
  • Impact of Buildings on Energy Use
Big Strategies
  • Reduce Energy Use
    • Greater Efficiency
    • Passive Design Strategies
  • Grow use of Renewables
Y2E2 Building at Stanford
Design Project 2: Team Work Session | 3:50pm — 4:20 pm

Final copy of Design Project 2 Spec Sheet due Wednesday August 9 at 10:00 AM

Class Session 12 | Wed, Aug 2 - Design Project 2 - Test, Iteration, Sharing

Design Project 2: Testing Sessions | 2:45pm — 3:25 pm
  • Make sure your prototypes and testing feedback are included in your Design Journal
    • Evaluated on
      • Completeness — document all the design thinking steps
      • Quality
  • Format
    • 2 team members stay at table and test the ideas
    • 2 other team members go to other tables to provide feedback
      • 1 goes clockwise
      • 1 goes counterclockwise
Format for Monday Sharing Session
  • You’re a design team making a proposal to DezignBläst board
    • One INTEGRATED vision
    • Built Form > Sustainable Behaviors
  • Play recording of your 4-minutes pitch / presentation
  • Followed by 4-minute Q&A
    • All team members at front of room
    • Address the questions as a team
Key elements to include 4-minute presentation (connect the dots — why do we need this?)
  • Title Slide / Team Name
  • User Needs Statement / POV
  • Essential Features of Final Design Proposed
    • Image
    • Text
  • Sustainability Analysis
  • Competitive Analysis
Specific Deliverables | Due - Sunday, Aug 6 at 11:59 PM
Team Design Journal Postings
  • Detailed Pages in Notion
    1. User Needs / Interviews Summaries
    2. POV statements
    3. Minimum Viable / Essential Design Features
      • Physical
      • Financial
    4. Prototyping & Testing Summary
      • Images
      • Evolution
    5. Sustainability Analysis
      • How does this design affect sustainable behaviors (human-centric perspective)?
    6. Competitive Analysis
      • Promise & Ask
  • High-Level Summary (Spec Sheet PDF)
    • Draft of Design Project 2 Spec Sheet (upload or link your PDF in Notion)
  • Final Design Images / Models
  • Recorded Project Pitches
    • Upload your recorded project pitch to YouTube
    • Create an UNLISTED link and copy it
    • Embed your YouTube link in your Team’s Design Journal
Revit Workshop > After Class at 4:40pm in Y2E2 184

Class Session 13 | Mon, Aug 7 - Design Project 2 - Sharing / Evaluating & Pivot time

Design Project 2 Pitches — Q&A / Evaluation | Monday, Aug 7 - During Class Session

Team Presentations Order:

  • Team J - HIJAZ | 2:30 - 2:38
  • Team G - The Great Gardeners | 2:39 - 2:47
  • Team D - D-Amazing Ones | 2:48 - 2:56
  • Team K - Team UpsyK | 2:57 - 3:05
  • Team F - Guardians of Sustainability | 3:06 - 3:14
  • Break
  • Team A - All Star | 3:20 - 3:28
  • Team C - The Fantastic Four | 3:29 - 3:37
  • Team I - (I)nspire | 3:38 - 3:46
  • Team B - Junior Varsity | 3:47 - 3:55
  • Team H - Quadruple Force | 3:56 - 4:04
  • Team E - Powerpuffs (GREENSTOP) | 4:05 - 4:13
Pivot - Team Selection for Design Project 3 | 4:15 - 4:20
  • Organization
    • Teams of 6-7 students
    • One week quick turnaround
    • Presented at an exhibition event
  • Design Prompt: Micro-Living Environments for 2050
    • 500 square feet or less
    • Where: City / Suburban / Rural
    • Form Options
      • Tall Building (attached)
      • Low Buildings (attached)
      • Community (detached)
      • Standalone
        • On-Grid
        • Off-Grid
Last Chance: Design Project 1 Spec Sheet for Publication (Canvas Upload)

This Canvas Assignment is available until eod today.

Design Project 2 Spec Sheet: Final Copy & for Publication (Canvas Uploads)
  • Due in Canvas 10:00 am Wednesday August 9, 2023 under assignment “Design Project 2 Spec Sheet”
  • If your team wishes to submit for inclusion in publication, due in Canvas 11:59 pm Sunday August 13, 2023 under assignment “Design Project 2 Spec Sheet for Publication”.

Class Session 14 | Wed, Aug 9 - Design Project 3 - Quickstart

Survey QR Code
image
Team Setup
  • Choose a teams of 6 or 7 members
Post Roster to Slack
  • Submit lists in Slack under #design-project-3
  • Create Team Slack channel (format team-dp3-x)
  • Team Name
Project 3 | Team Design Journal Set-up
  • Create a new page for your team
  • Enter team members
  • Add Tasks and Journal Postings to track your process
Project 3 Format / Timeline
  • One week quick turnaround
  • Presented at an exhibition event on Wed, Aug 16th at 2:30 PM
Design Prompt: Sustainable Micro-Housing Spaces for 2050
Housing Unit Features
  • 500 square feet or less (interior)
  • 1 or 2 occupants
  • Spaces to Provide
    • Sleeping
    • Bathing
    • Cooking / Eating
    • Working
    • Relaxing / Entertaining
    • Exterior space (don’t count toward 500 SF)
Where are they Located / Context
  • City
  • Suburban
  • Rural
How are they Aggregated / Form Options
  • Tall Building (attached)
  • Low Buildings (attached)
  • Community (detached)
  • Standalone
How are they Serviced
  • Utilties
    • On-Grid
    • Off-Grid
  • Transportation
  • Form Options
Team Deliverables
  • Poster | Submit PDF by Monday at 11:59 PM
  • Physical Model or Digital Model
  • Diagrams explaining concept at different levels
    • Innovative features in your unit
    • Floor plan of unit
    • Plan of community
    • Diagram of community in larger regional context
Share Your Team’s Mini-Proposal | Due TONIGHT at 11:59 PM
  • What is the problem you’ve defined?
    • Who, What, Why, Where, and When? — POV statement
  • What is the focus of your design thinking?
  • Synthesize a SINGLE, UNIFIED vision
  • Share your initial vision through some preliminary sketches (annotated graphics)
    • Where will it be located?
    • What will the form be?
    • What are the key features you’ll be exploring?
Post Your Team’s Work Plan using the Notion Team Work Plan template | Due TONIGHT at 11:59 PM
  • Goals & Objectives
  • Tasks
  • Number of hours
  • Roles & Responsibilities
  • Deliverables
  • Schedule
  • Tool (Optional): Microsoft Project Professional (no-cost through Stanford ESS)
Project Process Cues
  • Inspirational & Motivational: “I want that, I need that!”
  • Empathy: Innovation for Next Generation
  • Competitive & Sustainable
  • Smart. Intelligent. Automation. Convenience. Resilience. Form & Function.
  • Storytelling & You: Human-centered, Human Behavior Change & Human Enlightenment/Empowerment
  • Visualization, Sketches & Models. Interaction. Usability. User-friendliness.

Publication & Spec Sheets

Next Publication Committee Meeting

Friday August 11, 2023, 1:30 pm - 2:30 pm. Y2E2 180.

Design Project 2 Spec Sheets for Publication

Due in Canvas by EOD Sunday August 13, 2023.

Anyone accidentally miss the Design Project 1 Spec Sheet for Publication deadline?

What to do? What to do?

Upcoming Events

Lunch Social

Friday August 11, 2023. 12:00 pm - 1:00 pm. Location tbd.

Bring-Your-Own-Lunch.

RSVP in Slack #general.

Office Hours (Weekly Regular)

Friday, August 11, 2023. 1:00 pm - 5:00 pm. Location: Y2E2 184.

Extra Office Hours
  • Monday August 14 ,and Tuesday August 15, 2023. Times and Location tba.
  • Reserved 30-min time slots for teams.
  • More info tba in Slack #design-project-2.

Class Session 15 | Mon, Aug 14 - Design Project 3 - Check-In and Work Day

Answers to Team Questions about Project 3
Living Spaces vs. Community Spaces
  • Living Spaces must be explicitly addressed
  • Community Spaces add to the picture, but do not replace the focus on Living Spaces.
Square Footage
  • Lofted spaces OK up to 50% of the footprint area.
  • Loft spaces must be open on at least one side to the area below.
  • If more than 50%, the loft area must be counted against the 500 SF target.
Asking Questions (a fundamental design thinking skill)

How is your concept enabling sustainable “micro-living” as an [early adopter] occupant’s preferred choice? [WOW! factor]

How is your concept innovative & positioned in the future?

“Nobody has a clue, despite all the expertise that's been on parade for the past four days, what the world will look like in five years' time. And yet, we're meant to be educating them for it. So the unpredictability, I think, is extraordinary.” - Sir Ken Robinson, TED2006

"People don't know what they want until you show it to them.” - Steve Jobs, Business Week, 1998

Your Personal Story Part III: A Message to My Future Self (”homework” instead of in-class)

Class Session 16 | Wed, Aug 16 - Wrap Up

Virtual Poster Stations
Crazy 6
The Future Constructors
Earth 2.0 Avengers
Team SAM (Shabaam)
The Seven
Designing Your Life | 4:10p - 4:20p

Upcoming Classes

Design Project 1 — Promoting Sustainable Behaviors and Practices for INDIVIDUALS

Design Project 2 — Promoting Sustainable Behaviors and Practices for a COMMUNITY

Studio Design Journals

You’ll find pages for your Studio Design Journals below…. You’ll use these to record and share your process for each of the design projects.

Project 3 | Team Design Journals

Project 3 Teams | Summer 2023

Project 2 | Team Design Journals

Project 2 Teams | Summer 2023

Project 1 | Personal Design Journals

CEE 176G/276G Students | Summer 2023

🚫
CEE 176G/276G | Summer 2023 — For Teaching Team Use Only — DO NOT EDIT